Original post found here: http://www.guildwars2guru.com/topic/39829-new-profession-idea-demon-hunter/page__hl__demon%20hunter
When I decided I wanted to come up with a new class I first looked at what we had, and what about those professions could be changed into the missing archetypes and playstyles. I soon realized that we were missing a few pretty major archetypes that I will list below.
Adventuring mage. By this I mean a mid-armor profession with a focus on magic. It could be argued that we have this already in the ranger, but the ranger is only a secondary mage, and more of a shaman or druid, not an overtly magic focused profession.
Micromanager. We have a few options when it comes to pet classes, the ranger being the primary one due to the common usage of pet, but technically speaking the necromancer, engineer, elementalist, Mesmer, and even guardian all of pet mechanics. However what we lack in the pet department is a profession for those who really like the nitty-gritty of micromanaging a pet. Sure most professions have some sort of “post summon” effect they can trigger and a ranger can have their pet take different stances, but ultimately there is no place for a pet player who want massive amounts of control over pet behavior.
The final counter tactic. It is no secret that GW2 gives us loads of options for control and area denial across several professions, however with this new-ish combat system that has such a massive emphases on movement and positioning we find ourselves in need of a new form of counter; the positional counter. We have movement denial in the form of cripples and snare, and some degree of positional denial in the form of knocks, but with such a strong focus on being in the right place at the right time we really need, in my opinion, a profession heavily based around forcing opponents to move, one way or another.
When I noted these three factors I decided to come up with a profession that would fill all three missing pieces. For inspiration I took a look at GW lore, but also other games, and I won’t lie; a lot of inspiration for this came from the recent fighter Soul Calibur 5, and a specific character therein.
When it came to the theme I decided to go with something that seemed would logically spring from the game world. And to this end I turned to the Orders. We already have classes that seemed tailor made for the Vigil and Priory in the form of the warrior, guardian, thief, and the three of “scholar” professions, but what of the Order of Whispers? Where was their quintessential profession? Then it hit me; demon hunter. Anyone that knows GW lore can tell you that while the Master of Whispers was a necromancer, it was said numerous times that the Order of Whispers itself was a clan of secret demon hunters. It seemed perfect.
Stylistically speaking these guys and girls would be rugged and stoic, the hardened hunters of evil. But the look of the profession would come almost exclusively through their armor, so I need not worry about that. Instead there are things like weapons, themes, and of course the all-important profession mechanic. I’ll start with the simple stuff, list the weapon, the get down to the overall profession philosophy, skills, and then explain the profession mechanic.