New Skill Slot: Trinity Role

New Skill Slot: Trinity Role

in Suggestions

Posted by: Knighthonor.4061

Knighthonor.4061

I talked about this here
https://forum-en.gw2archive.eu/forum/game/gw2/If-you-were-Lead-Manager-or-Development/first#post3111241

in the “If you were Lead Manager or Development:” thread.

But here is the idea.

*9) New 11th Action bar slot, and new Skill category called (Roles)-
role skills, are GW2’s version of the trinity, that effect group combat. Roles skills consist of (Tanking skills/Damage skills/Healing). Players can choose 1 role skills to go on the bar, depending on the role they choose to play in the group. Role skills are unique to each class. Each class has 4 role skills per role totaling 12 role skills to pick from. Creating different ways to perform in the trinity group rather than simply tank and spank.

New Skill Slot: Trinity Role

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Posted by: Olba.5376

Olba.5376

Yeah, not going to happen.

If you’re going to suggest a trinity, at least make it the established Damage/Control/Support.

New Skill Slot: Trinity Role

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Posted by: Knighthonor.4061

Knighthonor.4061

Yeah, not going to happen.

If you’re going to suggest a trinity, at least make it the established Damage/Control/Support.

we have that. Impossible to have control as a major part of the game since thats the same reason it was removed was because its easy to exploit in masses like zergs. Support is no different from what healing role does, but again in many ways. in old MMOs with trinity we may call this buffing, or debuff removing or healing.
Damage is always the same as dps in the trinity.

New Skill Slot: Trinity Role

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Posted by: EverythingEnds.4261

EverythingEnds.4261

12 new skills per class? —> Yes!

Restrictions to them? → Why?

The Idea of being able to define your role better seems good at the first look, but think about it for a moment:

Damage Classes are already able to do high Damage
Tanks are already rly tanky.
…ok, this is very obvious, but if you know would add some “role-defining-(super-)skills”.
Wouldn’t this hurt Balance?

It would create extreme op tank or damage build, or maybe even worse, giving glass canons good defensive-capabilities if they choose a “tank-role-skill”, or enabling tanks to do high damage when they choose “DD-role”

New Skill Slot: Trinity Role

in Suggestions

Posted by: Knighthonor.4061

Knighthonor.4061

12 new skills per class? —> Yes!

Restrictions to them? -> Why?

The Idea of being able to define your role better seems good at the first look, but think about it for a moment:

Damage Classes are already able to do high Damage
Tanks are already rly tanky.
…ok, this is very obvious, but if you know would add some “role-defining-(super-)skills”.
Wouldn’t this hurt Balance?

It would create extreme op tank or damage build, or maybe even worse, giving glass canons good defensive-capabilities if they choose a “tank-role-skill”, or enabling tanks to do high damage when they choose “DD-role”

By design, a glass cannon build can be do, damage, but how will that help them tank if they select a tank skill. They would be able to tank, but not as effective as somebody who builds for tanking. Tank skills like taunt pull, will get themselves in trouble if they dont build around it.

a defensive build with damage skill in the role slot, would not be effective at damage as a damage build designed for the role. But can be used in unique ways of doing damage in AoE heavy areas. but they cant tank, since only Tank skills have aggro effecting skills.

Tank Skills deal with aggro control, Damage skills do another damage boost, and healing skills function on focused and AoE heals and condition control. AoE not as effective here so it requires player skills to perform the role.

New Skill Slot: Trinity Role

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Posted by: Magnus Steelgrave.6580

Magnus Steelgrave.6580

I do enjoy the prospect of having the new skills and expanding my role based on situation but I’m pretty sure since Anet wanted to do away with the trinity that something like this wont be coming any time soon.

New Skill Slot: Trinity Role

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Posted by: Brigg.3961

Brigg.3961

If they were to add another skill slot (either via F5 or 11), I would like to have it as a place to put one of the underpowered, yet overlooked racial abilities. There are some that would be fun to use to throw some randomness into a fight in pvp or wvw. Too bad I can never use them since they are on 10 minute cooldowns and don’t offer near the versatility of class utilities

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