New "boss" mechanics. Post here

New "boss" mechanics. Post here

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Posted by: NinjaEd.3946

NinjaEd.3946

These are just boss mechanics I’ve seen in other games.

-Petrify= all players in front of the boss facing the boss are turned to stone (petrified) for X seconds.
-Abosrb-return dmg= by this I mean, they will have an animation showing they are absorbing all dmg, and once it is done absorbing it will direct all the damage taken to who ever has aggro. Since many builds go off cond dmg it could be only Direct dmg absorbed otherwise this would end up one shotting even the best of tanks.
-(dunno how to describe but) ally targeted Aoe= Anyone near that ally gets hit by an aoe of some kind. Moderate dmg but unable to dodge and hits any nearby ally for same dmg.(does not chain across allies, only near the original target)
-plague= poison that spreads to nearby allies if you come close enough to one another. Does alot of dmg [over time]. Can be dodged but lasts a long time if hit or “infected”.
-Mimik or copy= steals targeted players elite and uses it if successful (if you dodge they get nothing) If no elite is on the target nothing is stolen.

Sorry if any of these are already present, only posted what I havn’t seen yet but some may already be out there (like plague, idk) Post your own boss mechanics! See too many people claim bosses are too easy so I’m interested to see what people can come up with.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Box Face.2041

Box Face.2041

>tanks

and that’s the point I stopped taking your post seriously.

New "boss" mechanics. Post here

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Posted by: NinjaEd.3946

NinjaEd.3946

Is there another word you use for them? Hate holders? the role is the same, too bad you waste your time trolling these forums.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Arghore.8340

Arghore.8340

I would like to see a boss restrained/defeated by other things than fighting. For example, lighting fires to make a room to bright; or placing magical artifacts on certain locations; or restoring statues or building w/e …. the locations would be guarded by minions and the boss, though the boss’s attention could be drawn by agro’ing him/her/it… This would mean that a few people would have to keep the boss busy, while others deal with the minions, while one of them fixes/lights/places the object. Something similar could work with portals for minions, the boss wouldn’t open new ones, but for as long as a portal excists minions enter though it… I guess guarding an NPC to perform some ritual can’t harm, if only for one or two locations…

‘Problem’ mainly is that, for as far as i read, all the bosses have just one mode: hit them forever untill their bulky HP is reduced to 0…

We are peace, we are war. We are how we treat each other and nothing more…
25 okt 2014 – PinkDay in LA

New "boss" mechanics. Post here

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Posted by: NinjaEd.3946

NinjaEd.3946

Well I know Hotw butcher in explore mode has 3 different statues each giving him a different buff (1 of which is regeneration) but yeah, he doesn’t attack you for attacking his statues. Just chases one person down at a time while you wiggle his hp down so it would be nice to transfer aggro easier for things like that to give the players more of a challenge so to speak.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Ronah.2869

Ronah.2869

(edited by Ronah.2869)