break. I feel like they should be back by now..”
New "boss" mechanics. Post here
break. I feel like they should be back by now..”
>tanks
and that’s the point I stopped taking your post seriously.
Is there another word you use for them? Hate holders? the role is the same, too bad you waste your time trolling these forums.
break. I feel like they should be back by now..”
I would like to see a boss restrained/defeated by other things than fighting. For example, lighting fires to make a room to bright; or placing magical artifacts on certain locations; or restoring statues or building w/e …. the locations would be guarded by minions and the boss, though the boss’s attention could be drawn by agro’ing him/her/it… This would mean that a few people would have to keep the boss busy, while others deal with the minions, while one of them fixes/lights/places the object. Something similar could work with portals for minions, the boss wouldn’t open new ones, but for as long as a portal excists minions enter though it… I guess guarding an NPC to perform some ritual can’t harm, if only for one or two locations…
‘Problem’ mainly is that, for as far as i read, all the bosses have just one mode: hit them forever untill their bulky HP is reduced to 0…
25 okt 2014 – PinkDay in LA
Well I know Hotw butcher in explore mode has 3 different statues each giving him a different buff (1 of which is regeneration) but yeah, he doesn’t attack you for attacking his statues. Just chases one person down at a time while you wiggle his hp down so it would be nice to transfer aggro easier for things like that to give the players more of a challenge so to speak.
break. I feel like they should be back by now..”
a boss like this, i would like to see
http://www.youtube.com/watch?v=UszCia2jVmw
or
http://www.youtube.com/watch?v=W_Gr6m7bSXA&feature=relmfu
(edited by Ronah.2869)