New class should use fists.

New class should use fists.

in Suggestions

Posted by: Sigz.6943

Sigz.6943

Just my opinion, but since MOST weapons are covered in the other classes it just seems like a new class should be one that uses their fists. They would get gauntlets, or knuckle duster style weapons( nothing overly huge more form fitting weapons that way it doesn’t look goofy)maybe?. No claw based weapons that really isn’t the same. Have an option to hide the weapon so it won’t show(like hiding your helm). I personally would prefer them to use a brawler/street fighter style, but I guess blast attacks could be used for certain moves. Blast attacks would also help stylize the fighting, or just have energy trails coming off his physical hits instead of blast being shot that way you keep it as a close quarters class. As far as stats go something like a middle of the road/jack of all trades meaning no one stat would really stand out from the others only minor differences. Lastly another reason I thought this should be done is not much love is given to hand to hand combat when classes are made in games like MMOs.

New class should use fists.

in Suggestions

Posted by: Greyalis.2309

Greyalis.2309

Thats a good idea. I would opt for a druid type class that can transform into other animals, monsters or lesser races perhaps. This way you don’t have to worry about armor you wear but the creature will dictate how you fight.

It might be called a “shifter” so you can stay in your normal form or perhaps like an ele transform into different creatures. So it would be like a soldier melee profession like an elementalist. You can also trait into the different creatures on trait lines.

Some examples would be maybe you can shift into:
skritt
quaggan
dredge
kodan
ogre
krait
minotaurs
harpys

this way players can opt to trait to be a quaggan fighter underwater a lot, or perhaps for a skritt elite where you can shift into three skritt to fight. just an idea

Self Is The Emblem All

New class should use fists.

in Suggestions

Posted by: emikochan.8504

emikochan.8504

If there’s a new class it’d likely use heavy armour though…

Also a weapon only 1 class can use… doubt it.

Welcome to my world – http://emikochan13.wordpress.com

New class should use fists.

in Suggestions

Posted by: joules.2516

joules.2516

not like there is not the engineer already :-)
don’t call it weapon, but class mechanic

New class should use fists.

in Suggestions

Posted by: Sigz.6943

Sigz.6943

If there’s a new class it’d likely use heavy armour though…

Also a weapon only 1 class can use… doubt it.

I have no problem having a brawler class using heavy armor since they’d be close range some good defense wouldn’t hurt. As for a weapon only one class would use I can see where your coming from on that though the Hammer is pretty close only guardian, and warrior use it. So why not add the Fist weapon to an existing class like the thief, and warrior as an alternative to making a new class if that would be to much work for them. Just make it a new weapon, and now more than one class is using it. Having said that though I would still prefer a brawler class.

New class should use fists.

in Suggestions

Posted by: Letifer.4360

Letifer.4360

If a new class is implemented it will one that uses heavy armor, having said that maybe a class that only uses 2 handed weapons and have 2 handed axes released in the same patch lol

New class should use fists.

in Suggestions

Posted by: Orpheal.8263

Orpheal.8263

There should be no brawler class, there should be just thief gameplay improved around martial arts (acrobatics) by adding to them Stakitten and Claws/Fist Rings/Gloves.

Their Death Blossom is already currently the most martial artistic skill of the whole game. No other class has any moves that get into martial arts the like the thief does, so its 100% clear, that if any martial art skills should find their way into the game, then the thief should get improved with these mechanics, as the class originates already from the canthan assassins, which also already were all about martial arts in form of deadly arts ect.

If you seek out fo a brawler, play warrior and use its Rampage Elite, as it already basically turns the warrior into a brawler using fist fighting and kicks…

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

New class should use fists.

in Suggestions

Posted by: Sigz.6943

Sigz.6943

There should be no brawler class, there should be just thief gameplay improved around martial arts (acrobatics) by adding to them Stakitten and Claws/Fist Rings/Gloves.

Their Death Blossom is already currently the most martial artistic skill of the whole game. No other class has any moves that get into martial arts the like the thief does, so its 100% clear, that if any martial art skills should find their way into the game, then the thief should get improved with these mechanics, as the class originates already from the canthan assassins, which also already were all about martial arts in form of deadly arts ect.

If you seek out fo a brawler, play warrior and use its Rampage Elite, as it already basically turns the warrior into a brawler using fist fighting and kicks…

As I stated in response to another person already that if no brawler class was to be made that they should at least add fist weapons to the warrior, and thief classes(though I can tell your whole post is just you wanting your favorite class to get new stuff). On another note Rampage Elite is not the same as having an actual fist weapon. Also on the subject of Rampage which is a better example then death blossom if where going to use a classes skills as who is more set up for hand to hand combat. Lastly anything used as a fist weapon that has blades on it really defeats the purpose of adding it. Stick to brass knuckle/studded gloves(stuff like that) if your going to add.

New class should use fists.

in Suggestions

Posted by: Redfeather.6401

Redfeather.6401

So long as they get a Metsu Shoryuken is all good.

New class should use fists.

in Suggestions

Posted by: Rahaji.8312

Rahaji.8312

I’d love to see the monks comeback as shaolin styled monks. With a really cool fighting mechanic added.

New class should use fists.

in Suggestions

Posted by: Absolutionis.9427

Absolutionis.9427

Other classes could use this “fists” weapon.

Elementalists channel elements through it. Engineers electrify their fists. Thieves go for dirty-fighting styles.

If they even introduce the Dervish ever, giving it a “fists” weapon would make it akin to a Shaolin monk.

New class should use fists.

in Suggestions

Posted by: Zayd Akira.1942

Zayd Akira.1942

Thats a good idea. I would opt for a druid type class that can transform into other animals, monsters or lesser races perhaps. This way you don’t have to worry about armor you wear but the creature will dictate how you fight.

It might be called a “shifter” so you can stay in your normal form or perhaps like an ele transform into different creatures. So it would be like a soldier melee profession like an elementalist. You can also trait into the different creatures on trait lines.

Some examples would be maybe you can shift into:
skritt
quaggan
dredge
kodan
ogre
krait
minotaurs
harpys

this way players can opt to trait to be a quaggan fighter underwater a lot, or perhaps for a skritt elite where you can shift into three skritt to fight. just an idea

This just seems a bit redundant to me though considering that Norn can already shape-shift, and outside of game mechanics, can do it nearly at will and for however long they wish.