General concept: This profession is a fast paced, medium armored “sword master” type that specializes in rapid stylish attacks against one or more foes, similar to the thief. However where the thief is focused (at least in practice) on dashing in for powerful burst attacks and then fleeing, the dualist is instead designed to stand its ground.
Profession mechanic: Fineness. The polar opposite of the warrior’s adrenaline system, a dualist’s fineness meter fill slowly throughout combat, however where adrenaline builds based on attacking foes fineness instead fills with each incoming attack successfully blocked or evaded. Fineness is used to “channel” one of two special “flurry” skills. These skills are as follows.
Blade Tempest (when with equipped melee weapons, this includes shields): Stands rooted in place whirling with the equipped weapons, striking all foes in melee range and blocking attacks.
Bullet Storm (when equipped with pistols or rifle): Stand rooted in place whirling with the equipped weapons, firing a barrage of ranged attacks in all directions and blocking attacks.
Weapon list
Great sword: Similar to the ranger’s great sword, this weapon is used for wide sweeping attacks. While it deals lower overall damage it is capable of striking the largest number of foes with each attack.
Rifle: A sharpshooter weapon used to inflect massive damage on single targets for long range.
Main-hand Sword: A fast weapon used for flashy spinning attacks. Based used against single targets, but has effective blocking skills.
Main-hand Axe: Slower and less impressive than the sword, this weapon has lower overall defense and slower attacks, but makes up for this with greater damage and debilitating conditions like weakness and vulnerability.
Main-hand Pistol: An area damage weapon used for maintaining pressure on multiple weak foes. The dualist uses pistols to spread rapid bullet volleys (cone based area attacks) to damage and disrupt groups of weaker foes. Damage is lower than the rifle, as is range, but it is useful for attacking groups. Fancy footwork grants this weapon type natural evasion.
Off-hand Sword: The counter point to the main-hand sword, this weapon brings an area attack in the form of a spinning AOE as well as an additional block.
Off-hand Pistol: Used as a surprise weapon, the off-hand pistol’s primary function is to attack additional targets. This includes skills such as “Blind Fire” that attacks behind the dualist, striking approaching foes while they maintain focus on their primary target.
Off-hand Shield: A heavy defensive weapon, the shield is actually based on small bucklers rather than tower shield, and as such is not used to “turtle” damage, but rather is itself another melee weapon with inbuilt blocking on its attacks. An example would be “Reverse Fist,” a skill that back-hands the target for damage and daze, and can block attacks during its brief animation.
General weapon concepts: Melee weapons block or daze, ranged weapon evade or knock back.
Utility skill types: Like all profession the dualist has a number of special utility skills divided into a few types. Of course they also “techniques” (skills that do not fall into the other types; general abilities) and Signets. Their three special skills types are as follows.
Flourishes: Support skills. A dualist uses flourishes to provide themselves and their allies (through boon sharing traits) with a number of boons. Flourishes are extra, low damage, attacks that provide boons on successful hits. Through traits these skills can cure conditions, provide minor healing, or share their effects with allies.
Ripostes: Control skills. A riposte is a brief added block or evade skill. These skills have extremely brief animations and as such successfully using them requires near perfect timing. On a successful block or evade a riposte inflicts the attacking creature with an impairment such as daze, stun, knock back, or conditions like cripple, weakness, or vulnerability. Through traits ripostes can be made easier to use by extending their duration, lowering cool downs, and creating lingering effects.
Feints: A feint is a useful “utility” skill that provides additional effects such as assisting with positioning. Feints allow the dualist to quickly move into and out of melee range, flank foes, or drop aggro.