New weapon skills
I think weaponskill slots should have different options. The autoattack should have 3 different skills to choose from, as well as skill slot 2 to 5. That gives so much more customizability.
I think weaponskill slots should have different options. The autoattack should have 3 different skills to choose from, as well as skill slot 2 to 5. That gives so much more customizability.
That would also be a balancing nightmare. 243 different ability combinations for each weapon set.
I think weaponskill slots should have different options. The autoattack should have 3 different skills to choose from, as well as skill slot 2 to 5. That gives so much more customizability.
That would also be a balancing nightmare. 243 different ability combinations for each weapon set.
Not really. In Gw1 with dual professions and 8 skills to pick, there were millions of combinations. For example, the core professions had something like 140 skills each. If I had a necromancer/mesmer combination, that means 140+140 skills is 280 skills in total. That means there were 8.5e+14 combinations of skills. Throw in 8 other professions and there you have your balancing nightmare.
(That is if my maths are correct Answer is a bit less because I only did 280^8 instead of 280×279 etc. and didn’t take elite skills into account )
(edited by Mugiwara Luffy.1087)