Night NPCs, Light Pillars, Torches

Night NPCs, Light Pillars, Torches

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Posted by: Ronah.2869

Ronah.2869

Many threads in here have talked about the night time being too light compared to the day time. I agree with that and they really need to make the night-day difference more visible.

Also, there should be some changes in the world too because of the night time.

1 ) there should be light pillars in the towns and on more circulated roads but no light pillars in forests, lands, mountains, etc
The landscape visibility in places without light pillars should be really tighten up to very close so you will not be able to see the horizon. Let’s say you could only see at a distance as long as in the zoomed in mini-map is at smallest square.
Also, the mini-map colors should change during the night time from green and brown to light blue to dark blue and the player’s torch radius shown in day time colors (see below at no 3)

2) there should be a lot less NPCs moving around in towns during the night time and possibly different looking NPCs as vendors in towns and explorable
If they want to keep the same NPCs they can put them in a sleep emote and when you click them they would say something like: “Hmm, (yawn) what do you want? Take what you want and leave the money here, I will go back to sleep (snore)”

3) players should carry a light torch tool that will auto-light up during night time to make the close zone around them brighter Also, there can be more types of torches for which the brightening zone will vary.
Torches will have minutes remaining instead of consuming the tool. The merchants will sell “oil” “lamp oil” “batteries” for refilling the torch light time
Refilling the torch will not be mandatory like having the gathering tools is not required either, but they will make the night brighter for those who want it.
(to give a better idea of this, imagine the HoM rewards “flaming sword” and “flaming gloves” which give a light zone around characters)

NOTE: the torch will not be a visible item on the character, but it will just give a brighten up zone around the character. Also, the consuming the time of a torch will stop during the daytime, and the minimum buy-able time for the torch will be at least 75% of the whole night time – if the in-game night has 45 min, the minimum time bought for the torch will be 30 min.

4) events should vary depending on night / day cycle more on the foes that are involved in the event than the event mechanic itself
Expl:
In Eds’s orchanrd in Queensdale, in the day time we have
“kill spiders”, “Kill Spider Queen” and “pick up the apples”
but in the night time we could have
“kill the bats”, “kill the Bat Queen” and “protect the orchard from the bandits stealing apples”

EDIT:
5) foes in the explorable could change in two ways: totally new foes that can be seen only during night time or the same ones but in a sleeping animation
It is night so all wild animals / foes are sleeping. during night time, and they can be gathered into more close distances as they would be in a pack leaving wider spaces in-between these packs
Aggro-ing one foe / animal will wake up the whole pack, making the night experience either more dangerous, either more avoidable depending on the players approach
Ezpl related to Queensdale:
During night time, there should be more wolves, bears, raptors, bats, harpies and very few deers, stags, moas and NO cows in the Bar Curtis Ranch (cows are not roaming in the fields in the night, right?)
The spiders, will be in the trees not on the ground during the night time.
The moas will all sleep together in one spot
All stone elementals will be piles of rocks not roaming around around the Dam
etc

If you have other ideas of making the night different from the day, please add here but do not focus only on the night darkness issue which is already implied as requested by many players already.

(edited by Ronah.2869)

Night NPCs, Light Pillars, Torches

in Suggestions

Posted by: Louveepine.7630

Louveepine.7630

I love your idea! I dream of nights most important! I vote for!

Especially we have a perceived darkness of the night in fractals, and apply it to the world gw, his would be great!

Immersion in the universe is wider, and the stories of nights could be exciting!
Attack the village at night, in the NPCs terror, flames that rise etc … it would really awesome events!

# Asura because I’m worth it!

Night NPCs, Light Pillars, Torches

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Posted by: TwoBit.5903

TwoBit.5903

I like the idea for the aesthetics, but I think the torch/lantern mechanism would be a bit tedious.
+1 all the same.

Night NPCs, Light Pillars, Torches

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Posted by: FacesOfMu.3561

FacesOfMu.3561

Lovely ideas! Really would help make this game a “living, breathing world” as they wanted it. Great post!

People vary.

Night NPCs, Light Pillars, Torches

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Posted by: Lechtrixx.1053

Lechtrixx.1053

I like the NPC/DE day/night idea.
I’ve been in open areas (and caves) where the lighting is diminished (especially at night) considerably and the use of a torch often made the difference of illumintion.
I recall one dungeon I was in was really very dark and your only source of protection is a magical torch (blue flame) which also gave you the only illumination you could get
in the darkness. But the 6 help you if you dropped it because it kept the “skelks” at bay from you who would otherwise rip you to pieces without it.

Dru Windshadow: Human: Ranger lvl 80
San Twocut: Human Thief lvl 80
Djorn Wolfson: Norn Guardian lvl 80

Night NPCs, Light Pillars, Torches

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Posted by: Parlourbeatflex.5970

Parlourbeatflex.5970

Love your ideas personally.

Not sure will the masses will though and thats whats important due to it being a mechanic that would effect everyone (barring pure spvp players, unless they get a dark map to play with).
The personal lamp would be another gold sink, depending on how much it was priced. Id prefer something very small, with lamps in tiers like bags are.

Im pretty sure Anets plan with DE development includes improving the day/night specific DEs and expanding on them. It would make sense to keep adding DEs into an area while toning down the cycle on existing events. After a period of time areas would become alot more diverse than they are now.
Id also love to see a massive DE chain to replace other zone events at night on random days. Something that most of the players of the map can get involved in. Safety in numbers in the darkness style.

Night NPCs, Light Pillars, Torches

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Posted by: Ronah.2869

Ronah.2869

5) foes in the explorable could change in two ways: totally new foes that can be seen only during night time or the same ones but in a sleeping animation
It is night so all wild animals / foes are sleeping. during night time, and they can be gathered into more close distances as they would be in a pack.
Aggro-ing one foe / animal will wake up the whole pack, making the night experience either more dangerous, either more avoidable depending on the players approach

Night NPCs, Light Pillars, Torches

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Posted by: Sirendor.1394

Sirendor.1394

Srsly support this: make the world alive!

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain