No "Finish" from stealth

No "Finish" from stealth

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Posted by: Meryt.9823

Meryt.9823

“No finish from stealth”.
Just that!

He who fights with monsters should look to it that he himself does not become a monster.

No "Finish" from stealth

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Posted by: RoyalPredator.9163

RoyalPredator.9163

Well, as far as I know, Finishing Move brakes Stealth.
If not, user is hacking. Or game engine can’t handle its own features.
I do not wonder.

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

No "Finish" from stealth

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Posted by: NinjaEd.3946

NinjaEd.3946

If they remove stealth finisher, remove stability finisher as well. Just that as well.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

No "Finish" from stealth

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Posted by: kokiman.2364

kokiman.2364

And mistform finishers!11

GuildWars 2

Currently playing Heart of Thorns.

No "Finish" from stealth

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Posted by: NinjaEd.3946

NinjaEd.3946

forgot that one too, yeah!

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

No "Finish" from stealth

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Posted by: Meryt.9823

Meryt.9823

Well, as far as I know, Finishing Move brakes Stealth.
If not, user is hacking. Or game engine can’t handle its own features.
I do not wonder.

Then all thieves are hackers! (except mine )

It’s impossible to target when they attack-hide-attack-hide-attack-hide-finish. This totally negates the downed skills you have.

He who fights with monsters should look to it that he himself does not become a monster.

(edited by Meryt.9823)

No "Finish" from stealth

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Posted by: Olba.5376

Olba.5376

No one mentions Quickness finishing?

No "Finish" from stealth

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Posted by: GummiBear.2756

GummiBear.2756

stability and quickness finishers are fine imo, stealth are NOT, the reason is even if they are hard to counter quickness if you are fast enough can be interrupted still, and well stability can be bursted down, a stealth you cant even see is coming

No "Finish" from stealth

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Posted by: SilverWF.4789

SilverWF.4789

No one mentions Quickness finishing?

Me

So, no more finishers in stealth, in any transformations, under the Quickness buff,

Also: any coordinates change must breaks finisher too – steal and any kind of teleports.

#SAVEDONBASS from Ukraine!
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)

No "Finish" from stealth

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Posted by: NinjaEd.3946

NinjaEd.3946

stability and quickness finishers are fine imo, stealth are NOT, the reason is even if they are hard to counter quickness if you are fast enough can be interrupted still, and well stability can be bursted down, a stealth you cant even see is coming

burst down stability? not so much. The people who have access to a stability utility skill either are heavy armor or are pretty good at staying alive regardless of the 3 or w/e seconds it takes to finish(ele stability gives protection and they already outlive anyone atm, mesmer just makes clones and you burst down likely the wrong one). Not to mention mistform finisher or that mini engineer skill. If they wana use an elite skill just to gain stability for a finisher well then thats their loss but I rarely see that.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

No "Finish" from stealth

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Posted by: DanH.5879

DanH.5879

lets be fair about this:
when you start stomping, you loose all buffs, including stealth/haste etc.

sounds more reasonable ???

No "Finish" from stealth

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Posted by: Cloud.7613

Cloud.7613

lets be fair about this:
when you start stomping, you loose all buffs, including stealth/haste etc.

sounds more reasonable ???

WvW thieves will still be able to stomp in stealth due to culling and quickness by your idea would be useless. No.

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Posted by: stof.9341

stof.9341

“No finish from stealth”.
Just that!

The right to prevent a “finish” by yourself in all situations doesn’t exist.

What next? Complaining about blind stomps? Madness!

No "Finish" from stealth

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Posted by: Air.6452

Air.6452

The way I see it, the downed state pretty much signifies the end of battle for you. If I want to use stealth to finish you off while avoiding your pathetikittentle attacks (Especially if your buddies are trying to get you up), then far be it from me to not use such a tactic.

You get downed, you’ve already lost.

Chody – Leader of We Came To Dance GW2
Crystal Desert
We Came To Dance [WCTD]

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Posted by: Mujen.2089

Mujen.2089

The way I see it, the downed state pretty much signifies the end of battle for you. If I want to use stealth to finish you off while avoiding your pathetikittentle attacks (Especially if your buddies are trying to get you up), then far be it from me to not use such a tactic.

You get downed, you’ve already lost.

IMO, the downed state should be removed from PvP… It’s a nice touch for PvE but being killed by a player you just killed (thought you killed) is ridiculous. Downed/Rally IMO should be saved for PvE. You’re downed, you lost – I 100% agree.. but with downed state/rally this isn’t the case, people come back from the dead & it plays way too much into PvP that can turn the tide.

No "Finish" from stealth

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Posted by: Firelysm.4967

Firelysm.4967

Well u can still block quickness finisher, but u cant block stealth person, it’s kinda bullbanana..shicz…

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

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Posted by: GummiBear.2756

GummiBear.2756

stability and quickness finishers are fine imo, stealth are NOT, the reason is even if they are hard to counter quickness if you are fast enough can be interrupted still, and well stability can be bursted down, a stealth you cant even see is coming

burst down stability? not so much. The people who have access to a stability utility skill either are heavy armor or are pretty good at staying alive regardless of the 3 or w/e seconds it takes to finish(ele stability gives protection and they already outlive anyone atm, mesmer just makes clones and you burst down likely the wrong one). Not to mention mistform finisher or that mini engineer skill. If they wana use an elite skill just to gain stability for a finisher well then thats their loss but I rarely see that.

well as long as they are standing and finishing they cant move, and really? burst down the wrong mesmer… did you REALLY say that? you know clones don’t finish ppl only the real one, so a rather big give away which one you should burst down… your whole argument pretty much revolves around you (and your friends) got outplayed

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Posted by: Aye.8392

Aye.8392

lets be fair about this:
when you start stomping, you loose all buffs, including stealth/haste etc.

sounds more reasonable ???

I like it.

www.AlchemyIncorporated.net
Sorrows Furnace

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Posted by: BeduinoAlbino.9812

BeduinoAlbino.9812

Sincerely, remove downed state from PvP, at least WvW. Once you’re dead, you stay dead.

“Never disturb your opponent when he is about to make a mistake.”

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Posted by: Blueshield.6291

Blueshield.6291

stability and quickness finishers are fine imo, stealth are NOT, the reason is even if they are hard to counter quickness if you are fast enough can be interrupted still, and well stability can be bursted down, a stealth you cant even see is coming

Stealth finishers are very easy to counter. If you know where the thief is going to be (which you definitely do, in the question of finishers) then you can easily drop ground-cast skills or spam melee attacks at that location. Since stealth is a thief’s only line of defense when immobile (i.e., when performing a finisher) you’ll find it astoundingly easy to kill them in less than the time of a finisher.