Zeppillin (Eng), Neudel (Rngr)- Crystal Desert
No More NPC Stomping
Zeppillin (Eng), Neudel (Rngr)- Crystal Desert
I have a feeling we’ll see more of it in the future. I think part of it is not only that it can make content more difficult (after all the NPC’s usually have another one running to res it). It could potentially be a direct counter to people zerging dungeons like CoF P1 too!
I think also in a small way it is an attempt at making the permanent finisher items more popular in the cash shop. People wouldn’t buy them before unless they were doing SPvP or WvW because they would never see them.
They gotta add more challenge to the game somehow…. Plus, you can just kittenslap them to death without using F.
gotta get the PvErs to buy unlimited finishers =D
-_- sanctify or w/e it’s called finisher was lame btw.
“Maybe I was the illusion all along!”
What bothers me about PVE finishers, is that I can’t rally off of my opponents. Often I run into situations where I’m barely able to bring down a tough opponent, while downed. But now they don’t die, they are also downed, making it impossible to rally off of your defeated opponent.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
What bothers me about PVE finishers, is that I can’t rally off of my opponents. Often I run into situations where I’m barely able to bring down a tough opponent, while downed. But now they don’t die, they are also downed, making it impossible to rally off of your defeated opponent.
I don’t mean to sound like a jerk, but I feel perhaps your strategy in play is the cause of this.
“Maybe I was the illusion all along!”
I don’t mean to sound like a jerk, but I feel perhaps your strategy in play is the cause of this.
Well let there be no confusion, it’s not like I’m constantly being downed by enemies, and rallying to defeat them. But the fact of the matter is, it does sometimes happen. The whole point of the rally option, is that you have a chance to still defeat your opponent, if he’s low health. The npc stomping defeats the purpose of this rally option.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I don’t mean to sound like a jerk, but I feel perhaps your strategy in play is the cause of this.
Well let there be no confusion, it’s not like I’m constantly being downed by enemies, and rallying to defeat them. But the fact of the matter is, it does sometimes happen. The whole point of the rally option, is that you have a chance to still defeat your opponent, if he’s low health. The npc stomping defeats the purpose of this rally option.
can’t you just kill him in your downed state unless your overly mobbed? (unless that’s bugged and doesn’t work haven’t tried)
I see where your coming from, and I kinda agree the stomping is silly. But I doubt what you describe is more than a minor annoyance, enough to just remove stomping.
I’m glad and I think it’s fair that they keep it to story mobs though if they feel the need to implement it.
“Maybe I was the illusion all along!”
can’t you just kill him in your downed state unless your overly mobbed? (unless that’s bugged and doesn’t work haven’t tried)
No you can’t, because the enemy also goes into his downed state, and is thus not considered defeated yet.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I don’t mean to sound like a jerk, but I feel perhaps your strategy in play is the cause of this.
Well let there be no confusion, it’s not like I’m constantly being downed by enemies, and rallying to defeat them. But the fact of the matter is, it does sometimes happen. The whole point of the rally option, is that you have a chance to still defeat your opponent, if he’s low health. The npc stomping defeats the purpose of this rally option.
How? You still rally if it dies.
It could potentially be a direct counter to people zerging dungeons like CoF P1 too!
No… it would just make it take an extra second or 2 to kill it while it can’t fight back. You don’t need to stomp.
(edited by Player Character.9467)
How? You still rally if it dies.
But it doesn’t die until you stomp. That’s the point. Normally, if you’re downed when an enemy is almost defeated, you can use attacks in your downed state to still come out victorious: The enemy dies, and you revive.
But with enemies that go into a downed state, this isn’t the case. They aren’t dead until you stomp them. So the end result is that you’re both in a downed state now, and any remaining enemies beat you to death.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
How? You still rally if it dies.
But it doesn’t die until you stomp. That’s the point. Normally, if you’re downed when an enemy is almost defeated, you can use attacks in your downed state to still come out victorious: The enemy dies, and you revive.
But with enemies that go into a downed state, this isn’t the case. They aren’t dead until you stomp them. So the end result is that you’re both in a downed state now, and any remaining enemies beat you to death.
I’m gonna quote Peppy from starfox “JUST SHOOT IT FOX!” (question is what did fox say? =O)
“Maybe I was the illusion all along!”
I like it! It gives more reason to either level up in PvP for a better finisher and gives more worth to permanent bought finishers. Also, I like how it adds another dimension to PvE. You have to pay attention to which enemies need finished and which don’t. It adds another strategic dimension. I attack the ones I need to finish first as the others are easier to kill and I will be stuck if I need to rally if I don’t kill the ones that need finishing first.
You can also rally off a foe that needs finishing I believe IF you can kill it in its downed state, which normally doesn’t work out, but I believe does happen.
How? You still rally if it dies.
But it doesn’t die until you stomp. That’s the point. Normally, if you’re downed when an enemy is almost defeated, you can use attacks in your downed state to still come out victorious: The enemy dies, and you revive.
But with enemies that go into a downed state, this isn’t the case. They aren’t dead until you stomp them. So the end result is that you’re both in a downed state now, and any remaining enemies beat you to death.
They’re dead when you kill them, regardless of whether you use a stomp or damage.
If done well and not overused it can be a fun mechanic to make certain fights more interesting. Same with the Twisted creatures that could be remade into another, but it should not be overused.
I do not like stomping in PvE. That is all.
I like the mechanic when used on about 1/3-1/2 of mobs. The randomness of it adds strategy, and keeps things fresh.
It’s also good training for WvW.
More than 50% would be annoying, but I like where it is with Nightmare Tower content.
Founder, “Free Buff Movement” [BUFF], BG
For PvP and WvW, downstate serves a legitimate purpose.
But for PvE? I think only Champions, and Elites should be able to go into down state. Vet’s, and normals should outright die.
Vets and higher ranks need an interrupt skill like players #2 while downed, and they need to stomp downed players.
On a side note, I love the knight npc. I’ve seen it own player SO many times.
All this helps introduce PvEr’s to PvP, at least a tiny bit, and makes PvE not so brain-dead easy.
To be honest, I just think, ANet added downed state for those PvE player, who didn’t want to play PvP in order to get thet “stomp-Achievement” from the Halloween-LS.
However, maybe ANet rly wants to sell more stomps.
I disagree. They obviously supplemented the mechanic by giving them terrible health pools. It isn’t that bad since it is a very limited number of mob types that have to be finished.