On the Topic of Weapons
I’d be against the boomerang and whip. They seem be a bit clumsy to use in lots of combat situations imo. Then again, it’s a fantasy game so it’s not insanely far-fetched. Glove idea seems a bit awkward too; maybe a hide offhand option when out of combat would suffice?
I’m in full support of the rest (polearm, greataxe, etc.). More variety in weapon/skill choices is nice.
and style to turn them into craters and dust.” -Tonn
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I really like the ideas
For people who don’t believe a whip is a viable weapon, it was developed in India. Known as the “Urumi”, it was a series of long thin metal blades that attached at the handle.
The only thing that I don’t agree with is the scythe, unless it can be used by more classes.
It seems like the scythe can only be used by the Necromancer, the way you have it.
I really like the ideas
For people who don’t believe a whip is a viable weapon, it was developed in India. Known as the “Urumi”, it was a series of long thin metal blades that attached at the handle.The only thing that I don’t agree with is the scythe, unless it can be used by more classes.
It seems like the scythe can only be used by the Necromancer, the way you have it.
Yeah, that’s true, Ranger and Warrior would probably be good candidates for it also. On the other hand, they could just be some skins for greataxes.
I’d be against the boomerang and whip. They seem be a bit clumsy to use in lots of combat situations imo. Then again, it’s a fantasy game so it’s not insanely far-fetched. Glove idea seems a bit awkward too; maybe a hide offhand option when out of combat would suffice?
I’m in full support of the rest (polearm, greataxe, etc.). More variety in weapon/skill choices is nice.
While the idea of actually using a boomerang to fight with is rather silly, it’s something that’s commonplace in RPGs, and I think it’s a really good fit for a non-firearm single hand ranged weapon. Whip is fairly appropriate IMO.
The idea behind the glove is that your’e essentially empty handed, which means you can have skills appropriate to that concept.
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