Open World PvP

Open World PvP

in Suggestions

Posted by: greg.3792

greg.3792

What I would like to see is a world, similar to WvW that you can join that has the following with the goal towards promoting open world solo PvP with character progression and a lot of bragging rights.

0) Limited to level 80’s.
1) Structured towards Open World PvP where you only get rewarded if you kill someone solo with no help at all – no heals, no protections, no damage – has to be done solo.
2) Everyone starts with basic gear but based upon the number of solo kills you increase in Rank that gives you a new set of gear (very small improvement in stats perhaps 1% per rank). This gear cannot be used in sPvP or PvE or WvW.
3) Killing someone of a lower rank gives you small reward but killing someone of a higher rank gives you something better.
4) Incentives to be in the area other than PvP – perhaps new ways of getting gold.
5) Zerg protection (somehow).
6) Single server so that people from all servers can access it.
7) Bounty rewards to kill a certain player in the area – forcing people to split up and search to find him or her.

Open World PvP

in Suggestions

Posted by: greg.3792

greg.3792

I was thinking to address zergs you cannot damage a player that is engaged with another and cannot receive protections either from another player

Open World PvP

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

1) and 2) are counter-productive to what ANet are trying to achieve (Solo Play and Gear as a form of End-Game Progression.)

Not to mention 2) could cause griefing with 3), due to stat bonuses. While not a problem when there’s a small gap, someone who’s been playing for, say, a year will have the jump on someone that has just joined the game.

At the moment, SPvP is balanced, meaning only skill comes into play and no-one has a stat advantage for playing longer, and WvW gives you the protection of others, as well as being able to be useful no matter what level (defending keeps, for example.)

Life is a journey.
Time is a river.
The door is ajar.

Open World PvP

in Suggestions

Posted by: Enlight.4576

Enlight.4576

GW2 indeed misses some kind of Open World PvP, but limiting it to a new “area” wouldn’t solve the matter.

My wish is that players could get an option to “Enable” or “Disable” PvP in Open World, that would mean a small % of increased MF/gold amount if PvP is enabled.

It wouldn’t bother anyone and meanwhile it would lead to random solo-PvP or organised Guild Wars, as the game says, freely playable anywhere on the map.

(I think there’s an option like that in WoW aswell, but can’t be sure as I never played it)