Open World PvP
I was thinking to address zergs you cannot damage a player that is engaged with another and cannot receive protections either from another player
1) and 2) are counter-productive to what ANet are trying to achieve (Solo Play and Gear as a form of End-Game Progression.)
Not to mention 2) could cause griefing with 3), due to stat bonuses. While not a problem when there’s a small gap, someone who’s been playing for, say, a year will have the jump on someone that has just joined the game.
At the moment, SPvP is balanced, meaning only skill comes into play and no-one has a stat advantage for playing longer, and WvW gives you the protection of others, as well as being able to be useful no matter what level (defending keeps, for example.)
Time is a river.
The door is ajar.
GW2 indeed misses some kind of Open World PvP, but limiting it to a new “area” wouldn’t solve the matter.
My wish is that players could get an option to “Enable” or “Disable” PvP in Open World, that would mean a small % of increased MF/gold amount if PvP is enabled.
It wouldn’t bother anyone and meanwhile it would lead to random solo-PvP or organised Guild Wars, as the game says, freely playable anywhere on the map.
(I think there’s an option like that in WoW aswell, but can’t be sure as I never played it)