Open world content with each big update

Open world content with each big update

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Posted by: Webba.3071

Webba.3071

To help make the content updates less about (lets be honest, not particularly good) railed storytelling and more about keeping the entirety of Tyria changing and interesting so as to get players back into the zones instead of just queuing up at the latest event.

One of the best ways to do it would be more personalized dynamic events (like the Whispers personal story one) where if people have completed the story content then in certain parts of the world they have a chance to start a unique dynamic event related to that content. Enough of these and zones would genuinely start to be significantly different depending on which players were playing there – Living World.

This sort of DE could be based on literally anything the game tracks about characters. Imagine a DE in Metrica that occurs if a player who has completed COE is present, or some sort of disturbance of the mists DE that could occur anywhere if a player wearing a fractal capacitor is present, or a DE occurs if a player with a certain crafting lvl is present that gives an increased chance of rare recipies dropping or a DE that has an increased chance of dropping a precursor if the nearby player has used the mystic forge a billions times etc etc etc

It seems like the dynamic events system is very under utilized. At the moment the conditions for their occurring are so formulaic as to be indistinguishable from normal quests, but on a cooldown. The key to achieving the potential of the dynamic event content requires 3 things,
1) That the conditions for the event occurring are complex enough to be unpredictable, sensible enough to be rational, and personal enough to be interesting.
2) That the gameplay of the event is enjoyable and engaging (This part is obviously done pretty well already.)
3) That the reward from the event feels worth the effort and actually is worth the time spent when compared with other game activities.

This is just my opinion, but there is so much scope for this system being an incredible experience and it needs more time and effort put into it to make it work better. I hope this post was at least an interesting read for you.

Open world content with each big update

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Posted by: wulfsbane.6539

wulfsbane.6539

I agree with this. It seems like a very good idea.

Open world content with each big update

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Posted by: Webba.3071

Webba.3071

Thanks Wulfsbane, Im glad someone does!

Open world content with each big update

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Posted by: Septemptus.7164

Septemptus.7164

The idea is nice, but I think that idea won’t work without some additions
For example:

Freshing up the zones Is great idea, but most ppl need to feel they have something to do in there aside from waiting for an event. There should be changes possibly new temporal hearts (that don’t count for map completion), but in the end ppl have to have something to do different than running around and collecting some parts of telescopes (which was kind of nice at first, but in the end boring cause it was too long in there).

Open world content with each big update

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Posted by: Webba.3071

Webba.3071

Hey Septemptus, thanks for the comments and suggestions. I definitely see this sort of content as something that could work as a reward for playing, and for having played various content, as well as freshen up the various zones.

You are quite right though, people need a reason to go to zones beyond waiting for events to happen. You know i think the waypoint system has kind of backfired there, all that content so frequently bypassed in the name of saving a few minutes.

Something that might work is more events that can be triggered by players talking to npcs. Or you could possibly have hearts that travel around the world (like yakkington back in GW1) and the heart task changes based on what zone they are in. Offer good rewards in return for being quite hard to find.

Open world content with each big update

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Posted by: Temariah.9372

Temariah.9372

I think this is an amazing idea, and so much better than the current living story content. I think that this type of thing would really get players going back to experience all the different events that they themselves might trigger.

Temariah Dawnsong – “A new dawn is coming; sieze the day.”
Leader of The Harbingers of Serendipity [LIFE] : Fort Aspenwood