Opening up Combat make it more complex?

Opening up Combat make it more complex?

in Suggestions

Posted by: obrien.1470

obrien.1470

Q:

First off i’m glad you reading this thread and i hope other suggestions can be added so we can help gw2 become more diverse and creative!
Details:

*Make class based weapon skills and advance weapon skills once reaching level 80
*Have all utilities in other classes such as banners, turrets, spirits, and etc. Become more *involved as support to help a party stay alive more.
*Fix ranger pet AI issues!!
*ill add more suggestion from people to keep it going on also please give me constructive criticism of why it wouldn’t work or what could make the suggestion better! thank you!

Opening up Combat make it more complex?

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

A:

Combat doesn’t need complexity; it needs depth:

  • Complexity – How hard something is to learn
  • Depth – How many viable choices can be made with the tools available

That aside:

  • I agree on gaining weapon skills as a form of progression after 80
  • I disagree on having all utilities available to all classes. It would create a balance nightmare. Imagine a Warrior with Shadowstep, for example.
  • The whole helping your team-mate thing is already in game. It’s just the encounter mechanics don’t require it that often (short of someone going down)
Life is a journey.
Time is a river.
The door is ajar.

Opening up Combat make it more complex?

in Suggestions

Posted by: obrien.1470

obrien.1470

i wasn’t meaning to say having all utilities being available to all classes i meant have a larger role in their class that they are used in because they are very useful but some of them wear off to fast to even have an effect in a party.