Orr is horrible

Orr is horrible

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Posted by: AlecJPate.4605

AlecJPate.4605

Is there anyway you can fix Orr. The whole area is now barren, after the patch fixing the “big brother” system set it. I am trying to get my world completion, and I cannot obtain skill points because of the temples. Or I cannot get a point of interest because the event to make the area accessible is impossible alone.

The problem is that the area is made for a full scale raid, 24/7. This just doesn’t work when no one is ever there. I have done events with 3-6 people and we fail them. The enemy spawns in hundreds, and our ally npc health is ridiculous.

Is there any way you can make it so the scaling is more efficient. If there is NO people at all. Make it so the npc can Actually Hold Their Own. Instead of having places constantly contested and captured by the undead, and not being able to do ANYTHING about it.

It is seriously annoying. Please do something minor to make my life a little easier, and make me not want to send hate mail. Thanks!

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Posted by: Ralinor.7962

Ralinor.7962

Between the criple on every mob and the fact that most veterans are impossible to solo it’s no wonder that nobody wants to go to Orr. It definetly needs to be looked at.

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Posted by: AlecJPate.4605

AlecJPate.4605

And the temple of Balthazar when contested rains down fireballs that kill me faster than the veterans I am already fighting. I have been waiting for a week to get that stupid skill point, and still can’t.

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Posted by: Jemmi.6058

Jemmi.6058

Recommendation on SP:

Get a Thief or Mesmer to stealth you while you cap it. Alternatively, you can guest on other servers.

That aside, I agree, Orr could be looked at.

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Posted by: Mentalhead.5721

Mentalhead.5721

That’s Orr for you. That zone needs a major overhaul.

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Posted by: Ayrilana.1396

Ayrilana.1396

All veterans can be solo’d and everything obtained solo while contested. You have it much easier than those of us who did Orr prior to the nerf.

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Posted by: Jemmi.6058

Jemmi.6058

All veterans can be solo’d and everything obtained solo while contested. You have it much easier than those of us who did Orr prior to the nerf.

Hmm could be the time I was there. I personally have a much harder time now than before. This is less because of the difficulty of the mobs, but more because of the lack of players there. Months ago all the content was super easy, because people were everywhere. Now, it’s empty and much more frustrating.

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Posted by: anzenketh.3759

anzenketh.3759

Having a daily there would be nice however not a good for a daily as not everyone can participate. I wonder where everyone is. Usually you have no problem with people being in the higher level areas.

In Game: Storm Bluff Isle — Anzz, Anzenketh Kyoto

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Posted by: Runiir.6425

Runiir.6425

Orr is now a cesspool of empty space. Only way to get people there is to have anything that drops in fractals to drop from temple chests with 75% chances upon the balthazaar temple.
Also, once a day you can defend a temple from being taken by the undead and get a laurel (thus giving people incentive to not just capture the temples but to also KEEP them.

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Posted by: Ayrilana.1396

Ayrilana.1396

Dynamic events are still difficult to do solo if you don’t have any sustainability. You do not need to kill any mobs unless necessary to get map completion. I normally killed those that were around the shrine and ignored everything else. There was one skill point surrounded by fire elementals which spawned those spectral swords. You can get them to fight each other.

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Posted by: Leo G.4501

Leo G.4501

Which server do you play on?

I moved over to Tarnished Coast around November and have been here ever since. There’s a nice blend of ‘everything seems to always be contested’ and ‘lots of people still around’. I usually just roam around and free contested camps when I can. Some are more difficult than others but you can solo a lot of the camps. Most of the major events you’ll want help and the major temples you need a lot (at least a dozen randoms or 6-8 well communicating guildies).

If you start up an event and map-chat it, usually a few people will come join.

As is, it’s challenging but not impossible. Defending NPCs can be a pain though, they definitely need to scale as the event scales (mainly their HP needs to spike if you’re expected to defend them or implement mechanics that allow you to shield them). All in all, it’s not bad.

If you’re on Tarnished Coast, just holler and people will come
Bring your rez utilities and AoEs.

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Posted by: Belenus.9132

Belenus.9132

I agree that Orr is tough but it can be done. I regularly wander around there as a Level 80 Ranger and I’ll not kid you, the locals can be irritating but they can be beaten. The best way to beat them is to take a leaf out of The Art of War and not to confront them directly when approaching temples for that all important challenge or POI. I have successfully entered such areas and managed to get such things by avoiding combat and using stealth. I even run errands for other players (Tyria Assistance Guild [TAG]) to help other players finish the region. It might be best to reconsider your approach AlecJPate.4605 as sometimes the best way to win is not to engage in battle at all. This said, if and when I do have to engage in battle I let them have it – maximum ferocity and know when you’re outclassed. That is why I NEVER engage Champions, but vets (even in Orr) I have for breakfast.

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Posted by: AlecJPate.4605

AlecJPate.4605

Which server do you play on?

I moved over to Tarnished Coast around November and have been here ever since. There’s a nice blend of ‘everything seems to always be contested’ and ‘lots of people still around’. I usually just roam around and free contested camps when I can. Some are more difficult than others but you can solo a lot of the camps. Most of the major events you’ll want help and the major temples you need a lot (at least a dozen randoms or 6-8 well communicating guildies).

If you start up an event and map-chat it, usually a few people will come join.

As is, it’s challenging but not impossible. Defending NPCs can be a pain though, they definitely need to scale as the event scales (mainly their HP needs to spike if you’re expected to defend them or implement mechanics that allow you to shield them). All in all, it’s not bad.

If you’re on Tarnished Coast, just holler and people will come
Bring your rez utilities and AoEs.

On Crystal Desert no one is ever there. Everyone has just been farming Queensdale the entire time for the easy 80 loot, and quick events. Every time I holler, or other people. There is a total of maybe 5 people all together doing an event that seems to require a good 10 from how difficult it is.

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Posted by: AlecJPate.4605

AlecJPate.4605

I agree that Orr is tough but it can be done. I regularly wander around there as a Level 80 Ranger and I’ll not kid you, the locals can be irritating but they can be beaten. The best way to beat them is to take a leaf out of The Art of War and not to confront them directly when approaching temples for that all important challenge or POI. I have successfully entered such areas and managed to get such things by avoiding combat and using stealth. I even run errands for other players (Tyria Assistance Guild [TAG]) to help other players finish the region. It might be best to reconsider your approach AlecJPate.4605 as sometimes the best way to win is not to engage in battle at all. This said, if and when I do have to engage in battle I let them have it – maximum ferocity and know when you’re outclassed. That is why I NEVER engage Champions, but vets (even in Orr) I have for breakfast.

Well the matter of the fact is. That I do avoid combat trying to get the kitten Bathlazar SP, but there are veterans that auto aggro just by being in range. I THEN either, cannot kill them fast enough, OR die to the 3000000000 adds those veterans spawn (between 3 veterans. I’ll be fair). Then If that is not the problem. That stupid fire from the “Contested temple” keeps hitting me as I try to take the skill point.

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Posted by: nightly.2761

nightly.2761

Having a daily there would be nice however not a good for a daily as not everyone can participate. I wonder where everyone is. Usually you have no problem with people being in the higher level areas.

have kill 100 undead’s daily, those can also be found in queensdale but orr is faster:)

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Posted by: Runiir.6425

Runiir.6425

If anything, this southsun event should be showing them exactly how much people hate stuff that isn’t casual friendly.

Southsun is not fun, I’ve never even met anyone that likes it there. Vets/Champs that have to be killed twice are not fun, enemies with access to both cripple and weaken, or that can stack 5+ confusion easily are equally not fun. The charge that throws everyone around? Yup…not fun.
Constantly contested waypoints? Yup…not fun.

Orr is marginally better but suffers from much the same. It isn’t as bad as most say but the events do not scale properly. Even the temple events should bloody scale down to be doable with minor effort if you are totally alone simply to allow the destitute servers to actually have access to things like the shards at balthazaar (which honestly should be available at every temple).

The punishing maps from GW1 have no place in this MMO. Variable dynamic events suggest that all things in this game should be scalable (including the dungeouns in my opinion) from 2 people to the full 5 if it must require grouping. MMO only suggests multiple people in the game world, not that people are forced to group together.

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I got map completion in Orr back when everybody hit 80 at roughly the same time so I didn’t have these problems, but I dread going back now. I don’t even want to go back to farm ori and ancient wood (although I really should if ever I want to get a legendary).

Orr always feels slightly “too hard” and for me, personally, it is made worse by the fact that everything in there (with good reason: lore-wise) was made as ugly as possible. You’re not supposed to feel comfortable in Orr. And it’s working a little too well. I avoid it as much as possible.

I think some scaling adjustments would really help with that (as would moving some of the mobs away from some of the waypoints) – the high-end mats are incentive enough for players to WANT to go back so if they don’t constantly feel kicked in the teeth, I’m sure many people would.

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Posted by: Belenus.9132

Belenus.9132

I went down to Southsun Cove yesterday … they’ve made quite a few changes there. But the upside is that it was now swarming with residents and they were taking down the Tarkas ten or more at a time, and then moving on to the next one! It was Tarka Farming Time! The moral here is, do not enter into an kitten kicking contest if you are without some serious backup. As for that temple that keeps firing on you, I suggest you look for an alternative method of approaching it or as suggested above go to it in numbers, say ten or more residents. That way everyone get a bite of the cake. But remember, it is not a one-man-show and taking advantage of the enemy being engage in masse by your comrades to have a sneaky run for the challenge/communion is really not on. I frown on such residents and often leave them to their own devices. You either learn to fight AS A UNIT and help one another or you’re simply a burden to others (this is a general comment aimed at nobody in particular, but if this is how you gain such things, shame on you!)

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Posted by: Julie Yann.5379

Julie Yann.5379

If your are in NA try guesting to NSP. There is a temple zerg going on pretty much every evening.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: draxynnic.3719

draxynnic.3719

All veterans can be solo’d and everything obtained solo while contested. You have it much easier than those of us who did Orr prior to the nerf.

I challenge you to cap the skill point at Gallow’s Hang without having stealth, the Mist Form commune trick, a distraction, or something equivalent. The champion baron or baroness that’s always hanging around there will murder solo players.

Pretty much everything else is, at least in principle, soloable, though (although the Kings Passage skill point is another nasty one, between the turrets and the fact that there’s usually an event that has a champion in the general area).

@Belenus: “Go in and commune while others distract” can be a perfectly valid strategy, as long as people understand that’s the plan. One of the times I got the aforementioned Gallow’s Hang skill point was a case of two people distracting the champion long enough for the third to get the point, and then switching places until everyone’s got the point.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

(edited by draxynnic.3719)

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Posted by: AlecJPate.4605

AlecJPate.4605

All veterans can be solo’d and everything obtained solo while contested. You have it much easier than those of us who did Orr prior to the nerf.

I challenge you to cap the skill point at Gallow’s Hang without having stealth, the Mist Form commune trick, a distraction, or something equivalent. The champion baron or baroness that’s always hanging around there will murder solo players.

Yeah. I actually used my pet as the distraction, and had to kill all the mobs around the champ, then reset him. Because him + others meant my pet died before I could even get to the SP to commune. Then myself and 3 other people started losing to him (+ respawns), so they had to grab the point one by one. The champs and vets are incredibly strong.

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Posted by: Antisceptic.9174

Antisceptic.9174

I agree. It’s impossible to complete any personal story these days when Orr is completely overrun by the undead with not a single person in sight.

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Posted by: Jemmi.6058

Jemmi.6058

I agree. It’s impossible to complete any personal story these days when Orr is completely overrun by the undead with not a single person in sight.

Are you talking about Arah story mode, or the personal story steps prior to that? The personal story steps prior can easily be completed solo. Though I agree that Orr is frustrating and doing some skill points requires guesting, lots of friends or stealth, I cannot agree that Personal Story is even remotely affected.

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Posted by: Dean Calaway.9718

Dean Calaway.9718

I got world completion and I’ve done it mostly alone with the occasional help of my brother (including Orr).

I’d volunteer to guest in your server and help you but I haven’t got much time these days with daily/dragon.

You should ask for help in your guild or LA.

Victoria Cross [VC] – Desolation [EU]

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Posted by: ExTribble.7108

ExTribble.7108

To everyone having trouble @ Gallows Hang. While facing the SP, you can hop along the rocks on the right till you get behind a bone wall type thing, and essentially hide from the baron. As it patrols, pull the other enemies around the SP one by one. Should be 2 or 3 if I recall. Then wait for him to get as far as possible and have his back turned toward you, run and cap the point. It can be done without help.

No real opinion on the topic tbh, just figured I’d throw this out there…

“Any lump can hack bad guys to death, but it takes skill
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated

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Posted by: NinjaEd.3946

NinjaEd.3946

To me, it seems like orr (and southsun cove) wern’t meant to be solo maps. In an mmo, not all aspects of the game can be made for someone to solo by and succeed without problems. Some professions can solo these mobs better than others simply because of sustain/mobility but thats not the core issue. Some mobes simply counter certain builds too well. Take the veteran karka for example. They transfer conditions on basic atacks… right there any condition build gets KITTENED for trying. That is no good.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Okuza.5210

Okuza.5210

Is there anyway you can fix Orr. The whole area is now barren, after the patch fixing the “big brother” system set it. I am trying to get my world completion, and I cannot obtain skill points because of the temples. Or I cannot get a point of interest because the event to make the area accessible is impossible alone

This is one of the few fun things left in Orr right now. It’s a tiny bit more challenging to solo map completions than it was back at release when everything was being killed. And, yes, every single class can VERY easily solo every single PVE skill point, poi, heart, and vista required for map completion. The only ones you’ll need help for are in WvW — the walled sites have to be controlled by your server.

For those troublesome spots guarded by things too tough to kill, you can use the classic charge&relog tactic or simply hide. If you don’t have hide as a character skill, you can use an Ash Legion Spy Kit.

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Posted by: DeWolfe.2174

DeWolfe.2174

I would not say very easy is the correct term to describe Orr. This thread wouldn’t have been started if that was the case. Take the Baron guarding the skill point at Gallow’s Hang. He’ll down several at once. I’ve always needed someone or something to distract him. On my Warrior, my first 80) I remember using the Mistfire Wolf to distract him.

Just last night I took a new level 80 Ranger down there and got map complete in CS. If anyone is having trouble, I’ advise guesting to Jade Quarry. We still have players there. Though once the Southsun event is over, I have a feeling people will start going back to CS.

[AwM] of Jade Quarry.

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Posted by: Okuza.5210

Okuza.5210

I would not say very easy is the correct term to describe Orr. This thread wouldn’t have been started if that was the case. Take the Baron guarding the skill point at Gallow’s Hang. He’ll down several at once. I’ve always needed someone or something to distract him.

IMHO, the reason some might find open PvE hard to solo in this game is that they’re brand new to MMOs and gaming in general. The first thing to learn is that killing is not the only way to achieve your goal. It’s not even “what you’re supposed to do”. It is, however, the first way a true newbie looks at things.

Killing is often the worst choice you can make for time and simplicity when mapping. So, why do it? Focus on the goal and don’t let the game distract you into wasting time and effort killing things.

For the Baron point, charge up the left side, relog in the corner. Nothing will agro you when you log back in. Wait for baron to walk away (it walks really far away and you won’t have to wait more than about 30s). Stroll over and commune with skill. Stroll back to corner and then down the steps.

“Train & rinse” is a classic gaming strategy. It’s what you will use over and over and OVER in every aspect of PvE in almost every game and certainly in GW2: both open world and dungeon. Some folks call it “skipping content”, but honestly, do you really think the chef expects you to eat all that parsley or skip directly to the steak?

If charge&relog is too cheesy for you, you can kill up the left instead of charging. You might need to hide for the commune depending on the position of the baby risen near the point. I’ve done it both ways many times, though these days I skip killing as much as possible. “Been there, done that.”

The basic strategy of charge & hide works for nearly every commune point in PvE. Some of the points with “scary” critters directly on top of the point might require you to draw fire before hiding to prevent them from beating you up while you’re immobile and hiding for the commune, but that’s about as hard as it gets.