For those of you who don’t know, after an Engineer places a turret the utility skill is then replaced by an “overcharge” ability which enhances the turret’s fire for a limited duration.
My problem however is that the enhancements trigger from the turret’s regular bolts, meaning the skills won’t activate until the time the turret fires.
This makes overcharge skills very unreliable as the rate of fire intervals extended periods of time.
This has probably been suggested before, but I think it would increase the overall enjoyment of these skills and credit their use if activating them reset the rate of fire; triggering the effect instantly or after a short animation time.
Also I understand the rate of fire is bugged for all turrets – not adhering to the tooltips, as highlighted in Anymras’ post:
https://forum-en.gw2archive.eu/forum/professions/engineer/BUG-Turret-Bugs-compilation
Thank you for reading and feel free to discuss!