Particle Effects Scaling!

Particle Effects Scaling!

in Suggestions

Posted by: Huck.1405

Huck.1405

Anet, give us this feature! I’m tired of dying to massive lag in large group events because the spell, weapon, whatever, effects are so massive that it’s lagging up the game. Eye candy is nice but not when it interferes with gameplay. I, for one, couldn’t care less about flashy effects if it interferes with gameplay.

Every other MMO I’ve played has it for the above reasons so why cant YOU do it?

“You can teach ’em, but you cant learn ’em.”

Particle Effects Scaling!

in Suggestions

Posted by: Huck.1405

Huck.1405

I see endless posts on these forums complaining about lag and this would go a long way towards cutting down on lag but no one seems to care about this?

“You can teach ’em, but you cant learn ’em.”

Particle Effects Scaling!

in Suggestions

Posted by: Shootsfoot.9276

Shootsfoot.9276

It’s been suggested multiple times in here.

Particle Effects Scaling!

in Suggestions

Posted by: lorazcyk.8927

lorazcyk.8927

Every little skill has a massive skill effect. Effects should be “barely there” for simple skills like auto attack, unless it’s a chain like hammer guardian autoattack 3 which has a much different ability than the rest of the auto attacks.

Only more important skills should have showy effects.

It’s difficult to recognize which skills are the most dangerous, because all the skill effects are pretty massive.


It’s not just about having the screen useless because you can’t see anything but skill effects, but it would also improve game play by being able to recognize enemy skills and what they do.

(edited by lorazcyk.8927)