Particle Effects Scaling!
I see endless posts on these forums complaining about lag and this would go a long way towards cutting down on lag but no one seems to care about this?
It’s been suggested multiple times in here.
Every little skill has a massive skill effect. Effects should be “barely there” for simple skills like auto attack, unless it’s a chain like hammer guardian autoattack 3 which has a much different ability than the rest of the auto attacks.
Only more important skills should have showy effects.
It’s difficult to recognize which skills are the most dangerous, because all the skill effects are pretty massive.
It’s not just about having the screen useless because you can’t see anything but skill effects, but it would also improve game play by being able to recognize enemy skills and what they do.
(edited by lorazcyk.8927)