Party sizes larger than 5
As long as dungeons are still limited to 5, I guess it doesn’t really harm anything. Although, if they make 8 the new limit, there will be people who start asking for 9 or 10.
As long as dungeons are still limited to 5, I guess it doesn’t really harm anything. Although, if they make 8 the new limit, there will be people who start asking for 9 or 10.
Agree. I understand that dungeons are designed with a 5-player team in mind.
Eight was the GW I party size and it worked well. Everyone should be able to agree on that.
The party size limit needs to be larger than the current 5.
My guild-mates and I play together once a week and we regularly number more than 5. While using Team Speak helps to communicate, the benefits of drawing and pinging the map are lost.
The 8-person limit from Guild Wars I would be a good lead to follow.
And, no, I will not be suckered into buying a “commander” upgrade.
I don’t agree on the size limit as most of the group content has been designed for 5 party members and changing that would involve massive content change.
I DO agree that there needs to be massive upgrade on GW2’s grouping system for multiple groups. The commander and squad system is currently the only way for more than 5 to group together and is useless for small or private groups doing an activity.
The last 4 MMO’s I’ve played have had better grouping systems for multiple groups than GW2. Gw2 has gotten many things right…. but that lack of grouping mechanics is a big stain.
I agree. No reason why for on-landscape events/wandering you shouldn’t be able to group up with friends/guild members and have groups of say 15 or 20.
upping the party member limit would destroy the balance of the game if u ask me
upping the party member limit would destroy the balance of the game if u ask me
How so? So long as dungeon content is still limited to 5, it won’t affect the balance in any way at all. Having a larger party size would only really help you keep track of where your entire group was, which can be handy in PvE or WvW especially.
In GW2, I have found very little need to use the map drawing/pinging features. In GW1, it was very important to keep at least half an eye on the mini-map at all times, and it was even better to just watch the map sometimes instead of the actual terrain. However, I find in GW2 that observing what is actually around you is much more important that checking the mini-map.
The main things I use the mini-map for are spotting resources and events, or for accessing waypoints without pulling up the full map.
upping the party member limit would destroy the balance of the game if u ask me
It’s no different than just playing with folks in the open area or in WvW. There’s no mechanical benefit to it, with the rather minor exception of knowing where folks are – though for parties of 5, this is already provided.
So long as these increased party sizes cannot enter instances (either dungeons or personal story – though ps with just 2 folks is lol worthy), it’d be fine.
Though what I think I’d rather have is the squad-making ability available to all, and the commander being the icon and perhaps increases squad size by, say, 5 (note: number is randomly pulled out without knowing the size limit on squads).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Get a commander title.
This way, it is easier to organize groups larger than 5.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Get a commander title.
This way, it is easier to organize groups larger than 5.
That’s great in PvE…. but doesn’t help in WvW, unless you like being harassed by people. And I do mean harassed…. I felt sorry a couple of times for people trying to organize some guild groups in WvW by putting up a commander pin who didn’t intend to lead the whole zone. I’ve seen people yelled at to turn off their commander pin because they weren’t “leading properly”. They weren’t actually trying to lead, they were simply trying to organize multiple guild groups together. If you have thick skin and don’t mind people ragging on you I guess it’s “easier” for WvW.
Even using VoIP to run multiple groups together in WvW, it’s still more effective with a visual marker on the map and shared waypoints. Without anyway to coordinate multiple grps together (except with a big flashy commander beacon) you are going to have a collection of separate 5 person groups, running side by side with no shared chat channel, no ability to set a shared rally point or distingush each other from all the green dots on the map.
I think what I’m really trying to say is they need better grouping systems to fit the players needs. Having only two grouping options in GW2 is kinda sad. The commander and squad was designed for leading zergs in WvW and that’s pretty much it.
Then ask for private Commander Icon instead.
This way, you still need to pay 100g for the commander icon, but you can set it that only people in your squad can see it and not any other players.
It also removes add-on wars 2.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Then ask for private Commander Icon instead.
This way, you still need to pay 100g for the commander icon, but you can set it that only people in your squad can see it and not any other players.
It also removes add-on wars 2.
Seems simple enough…. but we need the people who can actually change this to read the post!!
<Flags an Arenanet Dev and waves them to the post>Agreed, at least 6, may also balance out the difficulty of dungeons.
Being able to monitor people’s health is the only benefit. But don’t ppl just heal themselves? Are there healers in pvp?
I am glad there is someone who also feels that a bigger size group is a good idea.
Although I think there should be a way to do dungeons in larger groups as well.
I started a topic on this yesterday sharing my ideas for a 15 man-size version of AC would love to know what you think.
(edited by Novack.8624)
The current party size limits for both PvE, Dungeons and Personal Story instances is driving our guild away from the game. I thought GW2 would make everyone playing together easier, unfortunately is just created frustration. We haven’t logged on as a group for several months now and everyone is considering going back to GW1 or switching to another MMO entirely. I enjoy many aspects of GW2 but the lack of grouping support and player housing (how do you make a sequel to GW1 without it at launch?) has become a deal breaker. Some of us will still solo play occasionally but as a group I’m afraid the game is dead to us for now.
Adding my vote for larger group size in regular, non dungeon PvE. It’s annoying having to say no to guildies that want to join a maxed 5 group. If its a UI clutter problem, just have the portraits collapse so all you see is a name bar that shows health and conditions.
They have to understand that a social aspect of players is grouping…. there is no support. You can’t have more than 5 people in a group and the commander and squad system still feels like it’s something from a beta test. We have people in our guild and people outside our guild that like to run together at times….. there needs to be some improvement…. raid frame, warband (like warhammer online had) or they need to drastically enhance the commander and squad system.
I agree that rejecting guild mates is very a very painful thing to do, especially if it’s done over TeamSpeak.
My suggestion is to boost up the maximum party size. I wouldn’t mind if party size reached 20 spaces, as long as it is for simple PvE such as exploring, doing events such as temple events and dragon events, but I also would want to make a suggestion for dungeon parties.
I’d say dungeon parties should be able to hold a maximum of 10 players. Now before you start raging and hating on this post, please keep on reading this reply.
Yes, dungeons would have a 10-man party, but that doesn’t mean you cannot run 5-man dungeon parties anymore. Usually, everyday I’d ask around in my guild’s TeamSpeak server if somebody wants to do a dungeon run with me. I always get around 5-7 people asking for an invite, and I always invite the first 4 members who called out. The other 2 or 3 members always feel left out and bored while the five people do the dungeon.
It has also happened to me a bunch of times and it is pretty annoying.
Here’s the solution.
-Increase party size so that it can hold 20 or more party members, (10 for dungeons).
-It is still recommended for dungeon parties is for them to have at least 5 party members. They can still be run by 1,2,3, or 4 members, but it would be highly recommended for a party to have at least 5 members.
Conclusion: if somebody starts a dungeon group and more than 4 people asked for an invite, the dungeon will be doable with 6 or 7 people, and the maximum size would be 10. Since Guild Wars 2 is all about scaling, making it fair for other players, as more people do the dungeon, the stronger the mobs and bosses become, depending on the amount of players doing the dungeon. It is basically the exact same mechanic used in events, only applied to dungeons.
I would love this to happen, and there will be much less broken hearts in both Guild chat and TeamSpeak.
Thanks for reading!