The search feature isn’t picking up the old topics for me- so I want to show my support for player housing and guild halls.
Guild Halls seem like the more realistic expectation considering they’re in GW1. I imagine they’d just be fancy PVP maps with little customization so you can’t create obstacles that would break gameplay…but personally I’d prefer just a meeting spot where you could drag earned assets around (guild bank/vendor) and create some extra flavor with chairs/tables/rugs…
I’ve never been much for housing, but after recently playing other games with housing features, I believe ArenaNet could put their own spin on a housing feature: be it a personal abode or a shared guild hall.
But why add housing? How does it even serve a purpose in the game? Well, what is attractive to me is that the items you get to decorate your house can be rewards by doing almost anything in game. Take down a dragon? Plant its tooth in your Guild Hall. Kill the bandit king? Take his throne for your home.
Crafting, questing, leveling…and putting items in the Gem Store. It creates even more reasons and ways to play- and it gives you a physical representation of certain achievements.
Not that I care about all that- I just want to play house. But I want to play house in a living world. Invite them over for tea, light a fireplace karma buff, and then go on a hunting party for taking down veterans.
One of the excuses for no player housing I see a lot of is that adding housing takes away from people playing in the actual game world. And that if everyone is in their town putting up curtains and selling stuff through their personal auction house…that the game landscape is barren. But, considering you can repair/vendor/bank anywhere at anytime in Guild Wars 2…it really doesn’t matter.
That’s why instanced maps seem to make more sense to me…because ArenaNet might want to involve combat in these areas. Maybe your town has to fend off random events. Maybe every week a new peril strikes and you and your townsfolk have to take up arms against centaurs or Skritt. These townships themselves become mini maps to explore, and players craft cities on top of them…and around (or through) dangerous areas. Build your tower next to that Ettin cave if you want…but…y’know…expect Ettins to come to bakitten down.
Player run communities in the form of instanced towns is an even better substitute for hollow instanced housing- as an MMO, staking out a claim in the world and sharing it in a virtual environment with other people keeps you coming back. You spend ungodly amounts of time in this world- why can’t you have something that feels like you made a mark on the landscape? Even if it is just a replicated Kryta landscape instance?
I love the game and I feel the mechanics we already see in WvW could make for some interesting and unique housing or guild halls. Whether combat happens or not in these towns or guild halls- I think the idea is still relevant.
Anyway, this is just my support being voiced. I do remember reading housing/guild halls weren’t a feature to expect anytime soon, but I do encourage the pursuit of them…the fun quality-of-life stuff goes a long way in an MMO. It is why things like sports, polymuck, or mounts are so appealing.
And why people will buy Quaggan hats and play Super Adventure Box.
Semi-irrelevant fun stuff to mix up the gameplay is awesome. And I do think ArenaNet has made some great early progress in fleshing out these extra activities.
(edited by Bunny.3081)