https://www.youtube.com/user/strife025
(edited by Strifey.7215)
I really hate that tokens are soulbound right now, in some instances it makes them absolutely useless and for the dungeons that we do want to grind for armor, it makes it tedious always using the same class instead of giving options depending on party makeup or just the fact that you need to grind like 50+ runs.
1. Things like Honor Badges are account bound, so why aren’t dungeon tokens?
2. For dungeons that you just want to try out or do for the achievements, the tokens are useless on your main. I have multiple stacks of 40-90 tokens on my 80 necro for dungeons that I never plan on running more then 4 times, and they are just being useless in my inventory. I’m leveling a Guardian alt right now and at least I could use it to fill in various pieces of gear while leveling. Not to mention it would free up some bank space by letting me use them for low lvl gear.
3. Let’s be honest, running a dungeon 50 times is tedious. It would break the tedium if you could at least use multiple characters if you had them leveled to get some variety in there.
4. It would allow you to save up exotics for future characters if you didn’t want to spend your tokens now. People can farm gold now to buy exotics for alts later, farm honor badges now to buy exotics for alts later, but they can’t do it for dungeon tokens which take much longer then farming gold and honor badges? Makes no sense to me.
I really see no reason why dungeon tokens are soulbound, this is a super easy fix just like all the other items you have switching from sell to soulbound, soulbound to account bound, etc. since release.
Please Anet
(edited by Strifey.7215)
I agree with the OP. Dungeon tokens should be account bound or if they are soul bound then all dungeons should all give the same generic “dungeon token” that can be used at any dungeon vendor.
Variety will keep things fun. Take that away and it starts to feel like a chore.
My guardian is my favorite character to play, and while I want to get some dungeon gear aesthetics for alts, I don’t want to be forced to play that alt just to get the gear. We can buy gear from the TP and give it to alts, so I don’t really see why we can’t do dungeons on our favorite character and pass the skins to an alt through the bank. My guardian has a ton of unused tokens that I would rather use for my alts.
However, I do have an experiment that I want to try later when my alts are in their 80s. I’m thinking of getting a piece of dungeon equipment with my guardian and then transmuting it onto a piece of gear on my alt via the bank. If this at least works, then I can live with the current soulbound token system. If someone has tried this, could you confirm/deny if this works?
Ugh, this. 10000x this. Nothing is worse than knowing that if I want to get a set of armor, I have to grind the same character, the same runs, the same enemies. Being able to contribute on multiple characters would be a HUGE plus.
Also, as it stands now, no explorable mode dungeons exist bar the one you want the set from, effectively killing off all but an eighth of the ‘end game’ content.
+1
I’d fullquote the OP but I don’t think this would look good.
To quote myself:
Although the sets are intended to be soulbound skins and that is perfectly fine (regular exotics will always be easier) I would kill for tokens to be account bound. If we’re forced to do tons of runs for a dungeon set, can we please be able to spice it up a bit with multiple characters? Not only does it make the sets less grindy, but it also increases the endgame longetivity by expanding the amount of content a character can do.
For example, if I don’t want the Svanir set on my elementalist, I have no reason to run that dungeon. Bam, endgame content is minimized. Once one has obtained his dream set that character is essentially done in terms of progression.
I feel if you could use one character in tandem to help another character get armor, it would help. A lot.
I’ve been discussing exactly this with my guildies and we’re pretty much all in agreement. If I want to play a dungeon 50 times I don’t want to play the same profession 50 times, granted trying different builds might help but given the specific requirements for each dungeon this is actually quite inflexible (there are 2 or 3 builds that will be most effective for your class).
If I want to get a full set of X dungeon on my Guardian I’d much prefer the challenge of learning how to do that dungeon on my Necro, Mesmer, Thief and Warrior, and do 10 runs on each of them rather than get bored after 10 runs on my Guardian.
I have to agree with this sentiment. The number of runs required for even a single piece of armor feels quite high. It would be awesome if the tokens were account-bound and would allow us players more flexibility.
I agree 100%. Doing a dungeon 50 times is OK… but then having to do it another 50 times if I want the armor on an alt… um yeah now we are going to have issues.
I whole-heartedly agree that dungeon tokens should be account bound.
However, certain measures should be taken to stop people farming dungeon equipment on one character and giving it to their alts that have never seen the inside of a dungeon.
For this purpose, at the end of an explorable you should be given a single soulbound item that you can trade in for (account-bound) tokens that you would receive currently, or use one of these as part of some new price requirements that would be (new item + dungeon tokens).
With this, you would need to run the dungeon at least once for every piece of equipment you want from the dungeon on the receiving character, and could gather the rest of the tokens on other characters.
I anyone actually against this? O.o
However, certain measures should be taken to stop people farming dungeon equipment on one character and giving it to their alts that have never seen the inside of a dungeon.
I don’t really see why this is a problem. The exotic armour skins are level 80 and if it takes 50 runs to acquire a set I don’t see why it should matter whether or not you did it on the character for which you want the armour.
It’s not like getting end game gear and slotting it on a level 1 toon (which you can already do anyway with Transmutation stones so long as the gear isn’t soulbound) and after all, in the end it’s cosmetic.
I whole-heartedly agree that dungeon tokens should be account bound.
However, certain measures should be taken to stop people farming dungeon equipment on one character and giving it to their alts that have never seen the inside of a dungeon.
For this purpose, at the end of an explorable you should be given a single soulbound item that you can trade in for (account-bound) tokens that you would receive currently, or use one of these as part of some new price requirements that would be (new item + dungeon tokens).
With this, you would need to run the dungeon at least once for every piece of equipment you want from the dungeon on the receiving character, and could gather the rest of the tokens on other characters.
I don’t see the point, and all is does it adds more stuff to clog up your inventory.
Like I said, you can farm gold for exotics and cultural armor, honor badges for armor/legendary mats, you can even use the gifts of exploration to make legendaries for alts, dungeons are pretty much the only area where you can not benefit your alts, it is also the area with the most wasted items (tokens that go to no use if you don’t plan on grinding for 80 gear).
Dungeon exotics do not have better stats, all it is is a skin. And as I said, for dungeons where you don’t even like the skins, at least you can use those 100 tokens to get some low level gear for an alt. It’s not like someone else is farming for you, you are still sitting there and doing all the work, it shouldn’t matter what character you do it on.
There is literally no downside to account bound tokens under the current format. It is also a simple change that can be done in a few minutes without programming for what you described. It makes dungeons more fun for players with variety, it gives a reason to use tokens on the lower level gear, and ultimately it will increase the activity in dungeon zones, because people won’t have as high a chance to get turned off on running a dungeon 50+ times because they are forced to do it all on one character or on a character that is not optimal for a specific dungeon/path.
(edited by Strifey.7215)
What they need to do is get rid of all of the types of tokens and just have a dungeon token for all of the zones.Having a token for each dungeon isn’t next gen.
I don’t see the point, and all is does it adds more stuff to clog up your inventory.
It’s one item per dungeon that can be turned into that dungeons tokens if you don’t plan on getting the items anyway. Heck, it could just be a consumable bag of tokens.
Dungeon exotics do not have better stats, all it is is a skin. And as I said, for dungeons where you don’t even like the skins, at least you can use those 100 tokens to get some low level gear for an alt. It’s not like someone else is farming for you, you are still sitting there and doing all the work, it shouldn’t matter what character you do it on.
For the low level gear, I see no problem in having them being bought with solely account bound tokens. However, the skins that you do want have a certain prestige that can be cheapened due to farming that this seeks to partially mitigate.
There is literally no downside to account bound tokens under the current format.
I do not disagree with you here. However, I would like to raise the point that the presence of builds like the imbagon / 55monk / shadow form assassin in GW1 made farming end-game materials, and subsequently the aesthetic gear you could make with it, a trivial task.
(Granted, it still took time, but a character that made no contribution could reap the rewards)
By having to run the dungeon at least once, you guarantee that the person with the gear is capable of running the dungeon on that characters class.
I really don’t see the downside here, either.
It is also a simple change that can be done in a few minutes without programming for what you described.
Either solution is a simple task — these guys are veterans of the industry, and will find an answer to any problem set before them.
Like I said, you can farm gold for exotics and cultural armor, honor badges for armor/legendary mats, you can even use the gifts of exploration to make legendaries for alts, dungeons are pretty much the only area where you can not benefit your alts, it is also the area with the most wasted items (tokens that go to no use if you don’t plan on grinding for 80 gear).
It makes dungeons more fun for players with variety, it gives a reason to use tokens on the lower level gear, and ultimately it will increase the activity in dungeon zones, because people won’t have as high a chance to get turned off on running a dungeon 50+ times because they are forced to do it all on one character or on a character that is not optimal for a specific dungeon/path.
Again, I didn’t disagree with the suggestion that tokens should be account bound. But having to do it at least once on each receiving character would nice, if only as a courtesy.
What they need to do is get rid of all of the types of tokens and just have a dungeon token for all of the zones.Having a token for each dungeon isn’t next gen.
While it makes sense to make things as generic as possible, this sort of design leads to the overfarming of the few dungeons with ideal farming methods.
However, certain measures should be taken to stop people farming dungeon equipment on one character and giving it to their alts that have never seen the inside of a dungeon.
why? seriously, what difference does it make? so I’ve done a dungeon 50 times but all of a sudden I’m a complete newb on my level 80 alt? if I spent the time for the run on this char on another makes absolutely no difference since it’s still ME who runs these dungeons (and spends the time in them).
if they really want to tell me each char progression is separate, then wtf are dailies/monthlies (among other achievements) account wide? it makes no sense.
OTOH, there’s a lot of stuff that makes no sense (ie karma prices for 1h/2h weapons, ridiculous prices for cultural armor that’s not even exotic, AC/CM gear not lvl80), so I wouldn’t be surprised if it’s actually intended.
(edited by Gray.9650)
if they really want to tell me each char progression is separate, then wtf are dailies/monthlies (among other achievements) account wide? it makes no sense.
OTOH, there’s a lot of stuff that makes no sense (ie karma prices for 1h/2h weapons, ridiculous prices for cultural armor that’s not even exotic, AC/CM gear not lvl80), so I wouldn’t be surprised if it’s actually intended.
That’s actually a fairly good point. WvWvW rewards are from Honor Badges, which are account bound. PvP rewards, glory and skins, are account wide. Yet dungeons are somehow soulbound? What’s the difference between grinding a dungeon on multiple characters and grinding WvW on multiple characters?
The fact that AC/CM rewards arent level 80 still blows my mind.
Also, 100% with OP.
This really needs to be done, at least let us gather tokens on any character we like.
+1
Totally agree!!!!!!!!!
I agree with the original poster, this option would allow for players to get armors in a much similar way than what they would do to get legendary items. By allowing people to complete dungeons with the profession they prefer or need for speed runs would ease the process and would allow to get the armor for the character you want.
I made a thread about this before I found this one, but I basically wish for the same thing. I run with a group of friends who all want different things from different dungeons. What this means to me is that some of the dungeons I want are useless to their main and visa versa.
It would help so much if we could at least use the tokens for our alts.
Not to mention, I love switching it up between my Ele and Warrior, like other people have stated.
I would love account-bound tokens, but not going to expect to see a change.=/
Account-bound dungeon tokens would be fantastic, for numerous reasons already listed. The rewards should clearly be soulbound, but the tokens need not be, especially when the grind for dungeon items is as long as it is.
Totally agree it’s a pain to farm over 50 times a dungeon with an alter to get the gear, why you changed the loot system ? Arenanet said a year ago or so that the dungeon loot woudln’t use tokens, instead u would get a dungeon set part.
Adding my +1 agreement to this. I help out a lot of folks in dungeons on my main, so have a lot of tokens. For armor that I don’t want on my main.
Alts would be happy to use the tokens though. I mean, they’re happy to eat my PvP glory or badges of honor right?
+1.
GW1 let me use multiple characters to generate funds for another. Why can’t I do this with Tokens? I did it with elite kurzick in GW1. It makes absolutely no sense to not be able to use any character I want to generate a form of currency for another character to use.
I think they should have used a reputation system. Each dungeon has a heart that you fill by running it. Running new wings gives more points to the heart, running the same old wing has diminishing returns. You unlock the heart across your account and when you have done so it turns into a karma vendor. The vendor sells the gear. Alts will still need to earn karma but they can spend it here if it’s unlocked. Emblems system just makes no sense, it forces really unfun gaming practices on people. A karma system is better, you get the karma however you want but you can only spend it on the gear if you have unlocked the heart proving that you mastered the dungeon.
Now more then ever you need this change, doing a search it seems like there are other threads and posts about this also.
Come on Anet, this is simple feedback with easy implementation and no downside, why aren’t tokens account bound?
I totally agree with this too.
I would however take it one step further and allow higher level dungeon tokens to be spent at vendors for lower level dungeons.
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