Possible Solution to Dragon Chests
I fail to follow your logic. You start out saying everyone complained about the loot drops. Now you want Anet to revert to the origional loot drops because everyone enjoyed the events the way they were.
The only complaints I see are people who try to zone for the last few seconds of a boss and end up getting an overflow. I have never had an issue with this if you go to the zone before the event starts. The complaints seem to be griefing that some people are more effective than they are at getting the rewards, and they can’t get a rare for 10 seconds of work every time. If you go to the zones early the rewards are comperable to a dungeon in terms of time spent. If you zone at the last second you run the risk of missing out on the chest due to overflows.
The solution to the problem is to make it so that once per day per character means once per day no matter how many differant instances of the same zone you go to. The lag problem is due to the guesting, not the loot. Remove the incentive to guest, which is the posibility of getting the reward again for doing the same event and the lag will go down.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
The only “lag” i experience is either framrate drops if I play on my laptop or culling. Both of those are caused by a large number of people in one spot. How is a player guesting going to cause any more lag that someone from your home world? If everyone is guesting, it is just as likely that someone from your home world is not on your map because they guested it somewhere else, or are doing a different event on a different server.