Possible Solution to Dragon Chests

Possible Solution to Dragon Chests

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Posted by: Olvendred.3027

Olvendred.3027

So, originally, we were getting very little loot out of dragon chests (and other boss chests) and everyone was complaining about that. The most recent patch changed that to everyone getting a guaranteed rare out of each chest, but only once per day per character. In order to get maximum rewards, players are flocking to each event on every single lvl 80 character they have, and guesting on other servers to be able to do it in a shorter time, and there’s lag and chaos everywhere.

The solution I suggest would be to return the loot tables on dragon chests to what they were before the patch. Lots of people enjoyed farming for those rewards and were happy with them, and liked getting them multiple times per day. But, to increase the rewards, there would be a daily chest, similar to fractals, for the first time you complete each major world boss. This daily reward would give, maybe, 2 or 3 items of rare or above, scaled to level. And it would be only available once per day, per account. Since people only looking for loots wouldn’t have to do it multiple times, there would be much less crowding and lag; and no real need to guest to get all your characters through. Dragon farmers would be able to continue as before; and there’d be no need to keep track of exactly which of your toons had done which events.

I’d assume the majority of the programming and suchlike is already in place and available, from things like fractals and the usual PvE dailies.

Possible Solution to Dragon Chests

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Posted by: Faux Play.6104

Faux Play.6104

I fail to follow your logic. You start out saying everyone complained about the loot drops. Now you want Anet to revert to the origional loot drops because everyone enjoyed the events the way they were.

The only complaints I see are people who try to zone for the last few seconds of a boss and end up getting an overflow. I have never had an issue with this if you go to the zone before the event starts. The complaints seem to be griefing that some people are more effective than they are at getting the rewards, and they can’t get a rare for 10 seconds of work every time. If you go to the zones early the rewards are comperable to a dungeon in terms of time spent. If you zone at the last second you run the risk of missing out on the chest due to overflows.

Possible Solution to Dragon Chests

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Posted by: Kal Spiro.9745

Kal Spiro.9745

The solution to the problem is to make it so that once per day per character means once per day no matter how many differant instances of the same zone you go to. The lag problem is due to the guesting, not the loot. Remove the incentive to guest, which is the posibility of getting the reward again for doing the same event and the lag will go down.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Possible Solution to Dragon Chests

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Posted by: Faux Play.6104

Faux Play.6104

The only “lag” i experience is either framrate drops if I play on my laptop or culling. Both of those are caused by a large number of people in one spot. How is a player guesting going to cause any more lag that someone from your home world? If everyone is guesting, it is just as likely that someone from your home world is not on your map because they guested it somewhere else, or are doing a different event on a different server.