Possible Weapons? (Knuckles, Scythes, etc.)

Possible Weapons? (Knuckles, Scythes, etc.)

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Posted by: Kayos Z Amakan.9162

Kayos Z Amakan.9162

So, I’ve been playing this game for over a year now (and I’ve been playing GW1 for quite some time before that) and I would like to mention that Guild Wars (1&2) is my favorite MMOG. I’ve recently gotten a bunch of my friends to start playing, and though they find it interesting, a few (and I agree with what follows) feel that some play-styles have gone unaddressed.

We feel that there should be a new Profession (or at least a new weapon) that covers unarmed combat/dual wielding. I love Dual Wielding swords, but the only Professions I seem to be able to do that on is the Warrior and the Mesmer. I’d very much like to see a Thief or a Ranger capable of dual wielding swords, as I think that highly mobile/extremely aggressive play-style would be better pulled off by those Professions.

As for unarmed combat, many of my friends like to play as a Fighter/Monk/Cleric kind of class, who pummels people into submission with their bare hands, and many others also find it a little lacking that a highly trained Warrior or Thief/Assassin can be masters of combative power… but can’t hurt a fly without anything equipped. We do realize the implications involved in allowing all classes unarmed skills, as there would be no way to enhance those skills the same way you could enhance weapon skills with higher powered weapons.
So our proposal is to have a Knuckle/Gauntlet type weapon (similar to dual wielding, having one for each hand, allowing for more customization for a play-style), having a unique set of skills for every profession (The Warriors would have skills similar to the Dwarven Brawling skills you had in GW1, where as the Mage-classes would, instead of being up close melee-fighters, they’d conjure magic up with their fists). Perhaps this could be added when travel to Cantha is instated on GW2?


Now, I really, REALLY, loved playing a Dervish in GW1. In my opinion, it was the best profession in the game. It, along with the Paragon, could summarize most of what happened in Nightfall. It was extremely versatile, able to synergize with any secondary profession (as well as synergize well AS a secondary profession) allowing people to play any way they wanted, especially when combined with the Avatar skills. What I really liked most however, was the high amount of damage I could do just with the Scythe. It was unique in that it had an area of effect hit. Now that many of the melee weapons in GW2 have an area of effect hit, it would indeed be somewhat redundant to add it now, except for new skills and looks. However, I feel that it’s AoE nature could be portrayed quite well through skills and I’d very much like it to return as a high-damage weapon. Not to mention it looks cooler than any greatsword could ever hope to be


We have large versions of swords in the greatsword. We have larger versions of maces in the hammer (both are blunt weapons, so it kinda fits together). We even have larger versions of wands, pistols and shortbows… So why not a larger version of the small Hatchets we have now? Sure, you could make a hammer skin or even a greatsword skin (don’t. ever.) that looks like a large axe… but neither of them really fit the Axe style, the hammer being too blunt, and the greatsword being mostly a slash/stab weapon. Where the greatsword and hammer are meant to batter down peoples defenses, an axe is meant to CHOP down peoples defenses. That being said, I don’t think the small axes compare well against a thick shield or bulky armor. A Greataxe on the otherhand, would most definitely compare well. Here’s a couple ideas my friends threw at me when I asked them what they thought; Unblockable attacks, if an Axe is so large that it takes two hands to wield it, it’s undoubtedly very heavy and would require a powerful swing, powerful enough that it would sheer through the arm of anyone who would think to raise their shield against it; lots of large bleeding/vulnerable effects, as stated above, an axe that large would probably tear right through a shield, decapitating limbs as it went, and when you’re missing a limb, I’m pretty sure you would be bleeding quite a bit, and would most likely suffer from a case of vulnerability.


Last one, as this post is already a wall of text (sorry ;w;)
Spears, Lances, Spontoons and Pikes. Why not? If the Trident and the Harpoon Gun have terrestrial counterparts, how about giving one to the Spear? They don’t have to be throwable like the spears Paragon’s used in GW1, but they would be a nice addition to the menagerie of two handed and dual wieldable weapons. I dunno, I guess I play too much Fire Emblem and think that a games unbalanced if it has two weapon-classes from the weapon trinity, but not the third. XP

Leader of Dragonslayer’s Legion on Darkhaven

(edited by Kayos Z Amakan.9162)

Possible Weapons? (Knuckles, Scythes, etc.)

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Posted by: Jovel.5706

Jovel.5706

We have large versions of swords in the greatsword. We have larger versions of maces in the hammer (both are blunt weapons, so it kinda fits together). We even have larger versions of wands, pistols and shortbows… So why not a larger version of the small Hatchets we have now?

How about Halberds? Poleaxes?

They don’t have to be throwable like the spears Paragon’s used in GW1, but they would be a nice addition to the menagerie of two handed and dual wieldable weapons.

I thought those were called Javelins, light-weight spears known as ranged weapons for throwing.

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(edited by Jovel.5706)

Possible Weapons? (Knuckles, Scythes, etc.)

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Posted by: Kayos Z Amakan.9162

Kayos Z Amakan.9162

How about Halberds? Poleaxes?


I thought those were called Javelins, light-weight spears known as ranged weapons for throwing.

I consider Halberds and Poleaxes as pole-arms, which in my mind falls under the genre of spears and lances. As I see it, Swords slash, Spears/Lances stab, and Axes/Hammers chop/smash. I don’t see Halberds and other similar pole-arms as a chopping/smashing weapon so I can’t envision them as a Greataxe. See related attachments.

And yes, the Spears that the Paragon used would be better classified as Javelins because they were thrown, but for whatever reason, they stuck with naming them Spears XD

EDIT: Another term for Greataxe would be a Battle Axe, and the Halberd does indeed fall under that category of weapon, but the kind of weapon I’m looking for is one that rivals greatswords in their immense size. If an Asuran can wield a sword larger than they themselves are, the greataxe should hold true to that feel as well.

Attachments:

Leader of Dragonslayer’s Legion on Darkhaven

(edited by Kayos Z Amakan.9162)

Possible Weapons? (Knuckles, Scythes, etc.)

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Posted by: Kayos Z Amakan.9162

Kayos Z Amakan.9162

T^T
LFO
Looking for Opinions T^T

Leader of Dragonslayer’s Legion on Darkhaven

Possible Weapons? (Knuckles, Scythes, etc.)

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Posted by: Crimson Clouds.4853

Crimson Clouds.4853

Sounds like a lot of brilliant, well thought out ideas. My only complaint would be that lots of these weapons sound very warrior-based and warriors currently have the most weapons in game (and with enough variation too, they are just missing a casting weapon).

My favourite idea is the battleaxe. Brass knuckles would be a super idea, especially for medium professions (and I think seeing an asuran with brass knuckles would be hilarious).

I’m not sure how javelins/spears would fit into any current profession without implication. When I think of javelins I think of GW1 Paragon, which is closest to GW2 Warrior (especially with the shouts and boons) and Warrior has enough weapons to deal with… a point which I made earlier, I know

What about crossbows? Sure we have short bows and long bows. Crossbows should deal epic crippling and bleeding along with insane power, just long skill recharges and casting times.

All in all, maybe if they made a massive variety of weapons for all professions, maybe adding extra even more warrior-style weapons would be a little more acceptable

(edited by Crimson Clouds.4853)

Possible Weapons? (Knuckles, Scythes, etc.)

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Posted by: Greo.6831

Greo.6831

I wouldn’t mind fist weapons; they’re my favorite type of weapon when given the choice, and it’d make a pretty awesome off-hand for Warriors and Guardians. Giving a subset of control ‘Physical’ skills that support your one-handed sword Warrior, or being able to make a brawler with two fist weapons equipped? Make it happen, ANet!

Live how you want, when you want, where you want.

Possible Weapons? (Knuckles, Scythes, etc.)

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Posted by: TheJokester.4672

TheJokester.4672

I’d honestly Like to see some more slightly longer ranged weapons for thieves remove the stealth and give them a new weapon like a Kusurigama gives them slightly more range than melee weapons and its a rather dexterous weapon so maybe 2/5 or 3/5 skills evasive(maybe the 3rd a stun breaker?)? of course with cooldowns to match but upsides in either dmg or effects to make people not QQ it would be rather op against people that are strickly melee like myself and would encourage us to diversify or modify to do more cc with kd knockback stuns etc of course these skills would not be spammable so the thief would not be god like but gives them the option to pull out of fights with similiar ease as stealth but not as op this being they have several shadow steps to tele away and blinds shadow refuge in gw1 was a intense health regen for roughly 8 seconds and if you were attacking when it ended bonus health why not change it back to that in gw2? would give me more incentive to play my thief again atm I hate being able to faceroll my keyboard and walk out of zergs

Edit: you can set your build for + initiative and can get an initiative almost every strike allowing the spam of skills on a thief take them back to GW1 honestly its unfair we didnt have stealth then but we did have skills that made us invulnerable that we learned how to make perma dont let us do that but other classes CAN NOT SPAM skills I know because I have all classes thief was my 2nd lvl 80 almost 9 months ago all classes should be on a level playing field no class can spam skills but thief thanks to your initiative system drop them to cooldowns like the rest of the classes making them take more skill to play

(edited by TheJokester.4672)

Possible Weapons? (Knuckles, Scythes, etc.)

in Suggestions

Posted by: Greo.6831

Greo.6831

I’d honestly Like to see some more slightly longer ranged weapons for thieves remove the stealth and give them a new weapon like a Kusurigama gives them slightly more range than melee weapons and its a rather dexterous weapon so maybe 2/5 or 3/5 skills evasive(maybe the 3rd a stun breaker?)? of course with cooldowns to match but upsides in either dmg or effects to make people not QQ it would be rather op against people that are strickly melee like myself and would encourage us to diversify or modify to do more cc with kd knockback stuns etc of course these skills would not be spammable so the thief would not be god like but gives them the option to pull out of fights with similiar ease as stealth but not as op this being they have several shadow steps to tele away and blinds shadow refuge in gw1 was a intense health regen for roughly 8 seconds and if you were attacking when it ended bonus health why not change it back to that in gw2? would give me more incentive to play my thief again atm I hate being able to faceroll my keyboard and walk out of zergs

Thieves are not Assassins, and do not have roots in Cantha.

That said, I’d think giving Thief access to the Rifle would be a good step in the right direction for a ranged Thief playstyle. We’d have people being able to do what Deadeye can do!

Live how you want, when you want, where you want.