Profession specific dodge/block mechanic.

Profession specific dodge/block mechanic.

in Suggestions

Posted by: Artyport.2084

Artyport.2084

One thing I noticed to be a little silly is that we all are just rolling around all the time. Actually I’ve heard this complaint numerous times from other folks too. I purpose a change.
We could all start out with the regular dodge and gain new skills to replace it as we level. Like we do with our healing skills

Profession specific dodge/block mechanics.
For instance:
Warrior, bold stance-stand strong and brace yourself for incoming damage, gain adrenaline
Guardian, illuminating shield – create a shield that blocks the attacker and blinds foes
Thief, dark maneuvers-shadow step back leaving a trail of poison
Ranger,growing vines-bring vines from the grown blocking their attack and bleeding foes
Engineer-rocket speed- use rockets to propell you backwards leaving a trail of fire
Mesmer-empathetic shield- create a shield that blocks attack and reflects a portion of damage back to enemy
Elementalist-lightning speed- use lightning to flash backwards
Necro-minion shield-create a minion shield that blocks your attack and explodes

Maybe some are OP but you get the gist

Profession specific dodge/block mechanic.

in Suggestions

Posted by: Envy.1679

Envy.1679

warrior already have damage people at the end of dodge.
gaurdian already have heal allies at the end of dodge
ranger already have gain protection at the end of dodge
elementalist already have cast a spell based on your attunement at the end of dodge

etc.

if you are asking dodge to be replaced entirely by somethings that arent dodge that isnt going to happen as people arent just going to throw away what theyve been developing for the last years

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

Profession specific dodge/block mechanic.

in Suggestions

Posted by: Direksone.3867

Direksone.3867

It’s the combat system, won’t be changed. Also there are various blocks ingame on weapons. /thread

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Profession specific dodge/block mechanic.

in Suggestions

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

It would be nice if there were different animations though.

Profession specific dodge/block mechanic.

in Suggestions

Posted by: Orpheal.8263

Orpheal.8263

I think this is a good suggestion.

I find it interestign, if every class would have different styles for dodging attacks. letting the ability to dodge become more of a “skill” that can be customized and that not only via traits.

All classes could have similar to Healing Skills maybe 3 different chooseable “Dodge Skills”, which could be performed by pressing V and could be dragged to a Dodge Skill Slot over the Skill Menu to a place that is assigned to pressing V.

Every Dodge Skill could then be classified under 3 different categories:

1) Quick Rolls
Quick Dodges work like Dodges now, they are quick rolls into the direction you are pressing when you dodge. They enable to to get not hit

2) Counter Stances
Counters are different. they have only a certain % chance for not getting hit, but they enable the player to counterattack at melee range at the cost of not beign as agile as like with a Quick Roll

3) Blocks
Blocks protect better against projectiles, but are less effective against direct melee attacks as they make you static and by that invulnerable for backstabs in the meanwhile

These 3 types of Dodge Skills could be from class to class very different und unique helping in making the gamplay feeling of each individual class more fun and intense as also a bit more realistic and full of action, what the battle system of GW2 should be as much as possible.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Profession specific dodge/block mechanic.

in Suggestions

Posted by: castlemanic.3198

castlemanic.3198

I think dodging should remain as it is, but i do think that class block mechanics are needed. Use stamina like dodging does so it’s not something that can be done so often, one use of block uses up half the stamina bar, and it’s a decision between choosing to dodge and choosing to block, though maybe give blocks a cooldown as well as stamina use so that blocks cant just be used at any time and can’t be used every time the stamina bar fills up either.

Profession specific dodge/block mechanic.

in Suggestions

Posted by: Chrispy.5641

Chrispy.5641

Dodge could remain as it is,…but what if we could use traits to add an effect onto the dodge? Oh, wait! We already can! And I see no benefit to letting some classes Block instead of dodge (like ranger’s and thieves) Nevermind….

…..Maybe we could get some new traited effects for dodging in future updates like we are getting new skills?

- For example, whatever direction the Ranger Dodges in, a trail of thorns grows in the line they dodged in. Enemies that walk into that line are immobilized and take bleeding damage for a second or two.

- A Thief had the Uncatchable Trait that applies bleed and cripple when they dodge. Maybe they could get another trait that creates a poison cloud from where they dodge that applies poison if an enemy walks into it as well.

- A Warrior could get a trait that makes a single dodge take up their entire endurance bar, but they get a unique dodging animation with it, and their Dodge becomes Ram, and they literally Ram into enemies and Knocking them back however far the Warrior’s dodge is, plus a little extra. The longer the enemy is in the Warrior’s path, the more damage they take.

This would be cool to see.

Profession specific dodge/block mechanic.

in Suggestions

Posted by: Esplen.3940

Esplen.3940

I feel like someones been playing too much Neverwinter…

Profession specific dodge/block mechanic.

in Suggestions

Posted by: Chrispy.5641

Chrispy.5641

If you are talking about me, I never played it…. is that a Facebook game or something?

Profession specific dodge/block mechanic.

in Suggestions

Posted by: Esplen.3940

Esplen.3940

Nono, it was meant at the OP.

The game is essentially a F2P (P2W) version of GW2. The combat isn’t as fluid. There’s a quest system (very linear). Each class has an evade button which is essentially a dodgeroll but it has a special, personalized effect for each class.