Am I the only one questioning the validity of Guild Wars 2’s economic models? This is my observation on how the pseudo-economy of Guild Wars 2 works. Please point out any inconsistency or add on to it if you see anything missing. Gold and gems are constantly created (farming, event rewards…etc.) and destroyed (via gold sinks and gem stores). The exchange rate reflects that and obviously shifted and designed in Anet’s favor. This pseudo-economy model is extremely vulnerable to bots as bots will create an enormous amount of gold in a short time inflating the gem prices as have been seen so far. The gem price has been rising endlessly and there’s absolutely no fluctuation (as promised by Anet) whatsoever to speak of.
The exchange rate between gold and gems need to be more fair. It can be slightly shifted in Anet’s favor but not so obvious that when I first looked at it, I laughed at the article published by the self-proclaimed economist working for Anet prior to the games release boasting of a realistic economic transactions. That guy seriously needs to be fired. Any 3 year olds can deduce that exchanging 2 apples for 3 oranges and then exchange 3 oranges for only 1 apple is not a fair exchange and definitely not anywhere remotely realistic.
Unless Anet finds a way to completely banish bots, even 1 bot left can wreak havoc on this vulnerable economy. Some people have suggested that maybe Anet should open the options to allow gems to be traded freely but this would not be in Anet’s best interest as it would decrease people’s desire to purchase gems from Anet directly via real money and also make the economy even more vulnerable than it already is.
I suggest that Anet should rethink the reward system. Rather than controlling the exchange rate, shift the control to gold creation instead. Find a way to reward players for meaningful play time at a constant rate with a limit. For example, limit a player’s potential to create say at most 10 silvers per hour of meaningful play time. The most difficult task will be defining meaningful play time so that a real player can be distinguished from a sophisticated bot who simply participates in every event it runs into, kill everything and harvest everything in its path (but then again, that’s pretty much what regular players do anyway).
Anet can also make the playing community into a self policing state to drive out bots by rewarding players who successfully identify bots and actively report them. I understand that there are no easy or perfect solution to this complex problem but Anet needs to take major and drastic steps ( I understand that Anet has been trying but I feel that is far short of expectation and definitely not enough) to address these issues so that this train wreak waiting to happen of an economy will stop spiraling toward its self-destruction. We’ve already seen 1 gold = 390 gems spiraling down to 1 gold = 110 gems in just 2 months with no end or relief in sight. This is seriously unfair, discouraging and damaging to honest players.