(edited by Neeho.3859)
Putting the "Guild" back in Guild Wars 2 WvW
The game is called Guild Wars just because the lore of the first game. They need some consistency about naming their games. Imagine a game called World Wars the continuation of guild wars… Most people will not relate one with the other.
Change the naming Elder Scrolls: Skyrim to just “Dragonborn”. How it will relate to the other elder scrolls games?
And most of the time. There area lots o guild participating in WvW, giving credit for just one guild for getting a tower? And the other guild that keep enemies at the main Keep leaving a lot of space for your guild to keep just a little tower? They don´t helped you so they will not get credits for this?
It´s not Guild VS Guild VS Guild. It´s WORLD vs WORLD vs WORLD. someone on the other side of the map can be helping your guild to achieve.
All of the listed would be awarded to each guild present at the objective at the awarding of points except for the upgrade points and rewards for claimed objectives. The idea is to promote guild name recognition in game, upgrading objectives, defending what has been taken, and the use of buffs at objectives.
For instance, say 4 guilds are present at a tower when it is taken; guild A has 2 players, B has 4, C has 3, and D has 12.
Points at objective taken: A+2, B+4, C+3, D+12
Guild A claims the tower and puts up buffs. Guards get their tag.
Guild D starts the first upgrade: D+1
Guild A, C, and D leave, Guild B stays to defend and starts the 2nd (1st tier) upgrade: B+1
Guild B starts another upgrade (2nd tier): B+2
A group of 5 comes and attacks the gate, Guild B kills 2 of the before they move on. At award of karma for defending the tower: B+4 (4 players present at time of karma award)
Point tally occurs A+1
A group of 15 then comes and drops a ram, Guild B calls for help, all 4 guilds show up again and are inside at karma award for defending. A+2, B+4, C+3, D+12.
Point tally occurs A+1 (claiming guild is present at point tally, so 25% buffs are now in effect until a point tally occurs without the claiming guild at the objective).
Defenders wipe attacking force, at karma reward for defending, A2, B+4, C+3, D+12.
Not including players killed, total would be:
A=8
B=19
C=9
D=37
If C owned a tower in all 4 of the maps, their total would be increased by +8 (1 tower in each borderland for a total of 4, 2 point tallies), making a total of C=17.
This is more what I was thinking than just only rewarding 1 guild for task completions…
Anything that allows guilds to become an aspect that is more cherished. +1
Anything that allows guilds to become an aspect that is more cherished. +1
Couldn’t have said it better myself.
- Currently there is no reason to claim keeps/towers/camps except to distribute WvW buffs.
-While your guild insignia goes up on banners and such, anybody not in your guild is clueless as to what that symbol means. Make the guards wear the [SoCo] tag of whichever guild claimed it.
-When you claim an objective, you don’t know if your guild currently owns another objective unless you see your banner there. Add a tab to the guild interface listing the name of each battleground/borderland and whether or not your guild currently has an objective claimed… could be viewable only in WvW, or everywhere. Another option would be to prompt the claimer if the guild already owns another objective on that map to ensure they want to drop the other claim.
^This. These has got to be the best couple of suggestions I’ve seen in a while, and that is a lot coming from me. (Check my previous posts if you have to.)
-Make guild buffs more effective (+25%?) if a member of the guild that claimed the objective is present during the previous point tally.
No need, and makes the guilds in the same world just fight among each other just to get better buffs. WvWvGvGvG is not a good idea.
- Reward guilds for participation in WvW; after all, it is GUILD Wars. Players get mention/ranked for PvP, guilds should get the same for WvW.
-Award a guild 1 point for every player in the guild present when a camp, tower, or keep is taken, and 2 points each player present for taking SM. Double points if outmanned buff is active.
-Award a guild 1 point for every player in the guild present at an objective when credit for defending against enemy players is given at some point during a point tally. Double points if outmanned buff is active.
This is, pretty much, already being done. You get influence for guildmembers participating in events, stuff you listed are events.
Better yet, if you have more than a single member at the camp while it is being captured, you actually get more influence points than your suggestion describes.
-Award a guild 1 point every time a player starts an upgrade at an objective. This could be expanded to increase the number of points based on the tier level of the upgrade (value gained for spending gold).
-Award a guild points every point tally that a claimed camp(1 point)/tower(1pt)/keep(1pt)/SM(2pt) is owned by that guild.
-Award a guild points for players killed by its members per point tally. Maybe 1 point for 10 players? 20? Double points if outmanned buff is active.
Not really necessary.
-Provide ranking stats at the end of the week, based on total guild population. 100 member tiers, list top 10 point tallies for the match (all 3 servers combined); in other words, a list for 500 member guilds, one for 400, 300, etc. A top 10 list for points per player would be desired as well (point tally/total members), call it member effectiveness or something.
- Another list could be generated of top 10 players per server as well, or even just the top 10 of the match. no rewards, except your name in lights.
TBH I do not like the idea. Guilds are already competitive enough as it is.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.