PvP Looting poorly implemented: Badge of Honor

PvP Looting poorly implemented: Badge of Honor

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Posted by: Kuldebar.1897

Kuldebar.1897

Badges of Honor should not be in the loot bags, they should automatically be sent to the character inventory, or better yet, not based on a inventory item at all.

It’s hard to find anything more frustrating then fighting for 10 minutes and dying at the last second of the fight and losing the opportunity to get any Badges of Honor because you have no one to revive you and your spawn is very far away.

Why make rewards for kills so hit or miss?

Bags appearing at your feet was a good idea, but how often are you PvPing while standing still?

Unless ANet intended PvP-looting to be a mini-game, a weak one at that, this issue needs some attention.

PvP Looting poorly implemented: Badge of Honor

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Posted by: Turtlemilk.1064

Turtlemilk.1064

Like Karma, Badges of Honor should be another form of currency.

PvP Looting poorly implemented: Badge of Honor

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Posted by: Sheobix.8796

Sheobix.8796

agreed. it pisses me off that i can go from foe to foe and kill a few and only get 1-2 loot bags with badges in them, when i kill them 1v1 only.

PvP Looting poorly implemented: Badge of Honor

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Posted by: Mechrophilia.6987

Mechrophilia.6987

I think this is a great idea.

PvP Looting poorly implemented: Badge of Honor

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Posted by: BabelFish.7234

BabelFish.7234

Completely agree, badges of honor are probably one of the worst parts of GW2, which otherwise is a phenomenal game.

Please Anet, put some TLC into the WvW mechanics, they need it.

PvP Looting poorly implemented: Badge of Honor

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Posted by: MithranArkanere.8957

MithranArkanere.8957

“Honor” should have replaced Glory and Karma in WvW as ‘token’ currency and alternate payment when you don’t have enough gold, for example, to get a weaker version of siege plans, and to pay for upgrades in buildings.

The item Badge of Honor would then be purchasable with Honor in a Honor vendor, for whatever it maybe needed, like transferring them to another character so they can get items.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

PvP Looting poorly implemented: Badge of Honor

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Posted by: BlackWolf.8605

BlackWolf.8605

the badges are fine if you dont die you get your loot just like in pve … the bags even come to you so you dont have to run into the other team to collect

Wolves of The Abyss [Wolf]

PvP Looting poorly implemented: Badge of Honor

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Posted by: Kuldebar.1897

Kuldebar.1897

the badges are fine if you dont die you get your loot just like in pve … the bags even come to you so you don’t have to run into the other team to collect

It’s not PvE, we don’t have Way points every 100 meters, ANet also anticipated problems by attempting to fix it by having the bags spawn at your feet very much different than in PvE.

So, at least attempt some consistency in your counter rationalism.

Don’t die as a work around isn’t a solution. I actually am pretty survivable on my Necro, so I end up losing more for having been so long lasting.

(edited by Kuldebar.1897)

PvP Looting poorly implemented: Badge of Honor

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Posted by: Auesis.7301

Auesis.7301

I don’t get why something similar to “Glory” wasn’t used. You would still get karma for captures and defends, but you also get “Honor” as suggested already to buy WvW-related items like gear or siege weapons.

Gnome Child [Gc]
Resident Thief

PvP Looting poorly implemented: Badge of Honor

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Posted by: Kuldebar.1897

Kuldebar.1897

There a related reddit post about this from another player here:

http://www.reddit.com/r/Guildwars2/comments/132xy1/whats_the_deal_with_the_badges_of_honor_drop_rate/
What’s the deal with the Badges of Honor drop rate?