Randomized dungeons

Randomized dungeons

in Suggestions

Posted by: jason.9217

jason.9217

There’s dozens of board games with random dungeon tiles, why can’t a similar system be implemented?

Once the dungeon is completed you get to choose a component for forging some item.
Say you can choose armor or weapon components and each piece or item takes 6 components, then grinding the dungeons wouldn’t be so bad. This to me seems more optimal and fun than getting tokens and turning them in at a vendor.

Ok I need 6 “X” components to forge this hot looking longbow, so I need to run the random dungeon 6 times and I get my bow. This is more fun to me than the current system of getting tokens and having various amounts of tokens to get what you need. Like if I am 3 dungeon tokens short I need to run the same static dungeon again which is not fun and time consuming. Also, if I wanted to to change the color of my item I could put the item and a special component in the forge and change the color or even change the effects, like add colored flames, lightning, acid, etc.

Boardgames FTW:
HeroQuest, Talisman, Heroscape, Munchkin Quest
DungeonQuest, Dungeon Run etc…

Randomized dungeons

in Suggestions

Posted by: Kaimick.5109

Kaimick.5109

No matter how you spice it up and clean it and put a bow on it, even what you suggest people will cry it is a grind. So why put in a whole new system with all new program’s and issues that could happen?