Boardgames FTW:
HeroQuest, Talisman, Heroscape, Munchkin Quest
DungeonQuest, Dungeon Run etc…
HeroQuest, Talisman, Heroscape, Munchkin Quest
DungeonQuest, Dungeon Run etc…
There’s dozens of board games with random dungeon tiles, why can’t a similar system be implemented?
Once the dungeon is completed you get to choose a component for forging some item.
Say you can choose armor or weapon components and each piece or item takes 6 components, then grinding the dungeons wouldn’t be so bad. This to me seems more optimal and fun than getting tokens and turning them in at a vendor.
Ok I need 6 “X” components to forge this hot looking longbow, so I need to run the random dungeon 6 times and I get my bow. This is more fun to me than the current system of getting tokens and having various amounts of tokens to get what you need. Like if I am 3 dungeon tokens short I need to run the same static dungeon again which is not fun and time consuming. Also, if I wanted to to change the color of my item I could put the item and a special component in the forge and change the color or even change the effects, like add colored flames, lightning, acid, etc.
No matter how you spice it up and clean it and put a bow on it, even what you suggest people will cry it is a grind. So why put in a whole new system with all new program’s and issues that could happen?
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.