Range Trackers - for ground-target

Range Trackers - for ground-target

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Posted by: Kunshu.5281

Kunshu.5281

Hello! So, you know how some skills are ground-targeted, and you might want to set it at the max range, but you don’t quite know what that is – without experimenting and fiddling with it for a minute? Well, I have a suggestion to fix that.

So, let’s say you have that little green circle up, and you’re placing your skill. While that circle is active, one of two things could happen. You could either have a circle appear around your character – that only you can see – that will show you the boundaries of the skill’s range. Alternatively, you could have a line shoot out from your character’s feet, through the center of the target-circle, that is no longer than the maximum range. So your target would slide up and down the line, depending on how far you want it to go.

I’ve added “concept screenshots”, if that’s what they can be called. Sorry for my terrible Paint skills. xD

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Range Trackers - for ground-target

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Posted by: Pantsdragon.5703

Pantsdragon.5703

But would that really be needed? It seems like a mechanic that cheats players of a learning experience, rather than actually helping said player learn his limits.

Range Trackers - for ground-target

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Posted by: Kunshu.5281

Kunshu.5281

It’s not needed, but it would certainly be nice. Especially when you’re in the middle of a fight.

Range Trackers - for ground-target

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Posted by: Pantsdragon.5703

Pantsdragon.5703

Well, yes, maybe as an optional thing. Don’t think it’s likely to be implemented though, as ANet likes to keep this game difficult rather than dumbing things down.

Range Trackers - for ground-target

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Posted by: Kunshu.5281

Kunshu.5281

Really? xD I don’t think this game could get much “dumber” than it already is. A-Net worships the mega-casuals, and that’s what this game was made for.

Range Trackers - for ground-target

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Posted by: Waldir.2571

Waldir.2571

I would much rather have it so that if you click on the ground and you happen to move your mouse just that much more to turn it red it shouldn’t reset your skill, it should just let you back up a bit and click again instead of having to activate the skill again.

Range Trackers - for ground-target

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Posted by: Pantsdragon.5703

Pantsdragon.5703

“Really? xD I don’t think this game could get much “dumber” than it already is. A-Net worships the mega-casuals, and that’s what this game was made for.”

Okay, fair point, but why dumb it down even more.

Range Trackers - for ground-target

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Posted by: Kunshu.5281

Kunshu.5281

Well, it’d be nice to not die from missing my cast of Infiltrator’s Arrow, and to not miss tossing a grenade when I need to, things like that. :P It’s just a neat thing to have, y’know?

Range Trackers - for ground-target

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Posted by: Theftwind.8976

Theftwind.8976

Now I would dearly love to see such a thing in place in Wv3 to help with siege placement. It is difficult to judge what your maximum range is on a treb for example when setting one up.

Theftwind (HoD)

Range Trackers - for ground-target

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Posted by: Kunshu.5281

Kunshu.5281

Well, that’s a bit different from what I’m suggesting. :P My suggestion is for the ground-targeted abilities with the little green circle. Siege is just a charge for distance thing. You could actually set up an equation to figure out the distance.

This would take effect for the arrow carts though.