Come to us, you foes, and bring your flock.
For we will crush your bones on the Anvil Rock!
For we will crush your bones on the Anvil Rock!
Apologies if this has been suggested before but it didn’t show up in a search.
What I would find useful in WvW is a way to accurately gauge range to my target. In RL, you could pace it off, etc., but there’s no way to know if the treb I just placed will reach a certain spot other than wasting the supply (and blueprint) and trying it, unless I’ve placed one there before. It would be great if there was a way to know ahead of time, either through a player skill or a blueprint skill (i.e. double click the blueprint and have 3 skills vs. just 2: 1- Place, 2 – Cancel, 3 – Check Range <— this could show a red circle on the mini-map of its max range).
This could help promote some very creative “open field” siege points and get some of that siege off tower/keep walls. It could also be very useful for placing ballistae to counter the new ACs. :-)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.