(edited by Kojiden.8405)
Ranger short bow range
There are Rangers left after the massive nerf?
Why?
I would accept a compromise at 1000 range and Eagle Eye buff it back to 1200 range.
I would accept a compromise at 1000 range and Eagle Eye buff it back to 1200 range.
Good compromise. I don’t even care about the buff up to default 1000 range, but Eagle Eye trait back to 1200 range (with default 900) just because it gives +300 range to longbow already and makes sense to apply to short bow, without any extra reasoning on our part.
EDIT: guys, come on, I created a thread like an hour ago and this has 2 replies already?! Jerks!
(….With sarcasm of course. I actually hope more threads are created about this same issue, because 5+ replies is a complete turn-off for me)
(edited by Reisinger.4203)
There are Rangers left after the massive nerf?
Why?
You realize they pretty much fixed the longbow right?
Also: reducing the range on the short bow does not make condition damage builds using the SB obsolete, especially since in most scenarios you are less than 900 units away from your target. I say this because around half your opponents use melee weapons and another portion have ranged at 900 weapons, while PERHAPS 25% use 1200 unit or more ranged weapons. In any case, most fighting does not take place at extreme ranges of your weapons, especially ranged ones since a few steps away will make your skills MISS due to ‘out of range’
I have no objection to eagle eye working with shortbow to increase its range, I just don’t think the base range reduction on SB was unreasonable
You realize they pretty much fixed the longbow right?
Also: reducing the range on the short bow does not make condition damage builds using the SB obsolete, especially since in most scenarios you are less than 900 units away from your target. I say this because around half your opponents use melee weapons and another portion have ranged at 900 weapons, while PERHAPS 25% use 1200 unit or more ranged weapons. In any case, most fighting does not take place at extreme ranges of your weapons, especially ranged ones since a few steps away will make your skills MISS due to ‘out of range’
I have no objection to eagle eye working with shortbow to increase its range, I just don’t think the base range reduction on SB was unreasonable
Well said. The shortbow probably should have had a 900 range from the beginning. We just feel the pain because they messed up in the first place and let us have 1200 for so long. But I am getting used to it pretty fast. Just like the GW1 shortbows / longbows.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
If they really had to to this there would have been some better implementations in my opinion, e.g.
1. Decrease the sb range from 1200 to 1050
AND/ OR
2. Increase the lb range from 1200 to 1350
3. Decrease the sb range to 1050 AND give the option to trait it to 1200 (the same trait could increase the sb range up to 1200 and the lb range up to 1500)
4. etc
I have no objection to eagle eye working with shortbow to increase its range, I just don’t think the base range reduction on SB was unreasonable
Eagle Eye should trait SB range back to 1200, but like someone else has mentioned, it probably should have been default 900 all along.
This is a pretty bad nerf i don’t even want to use my ranger at all anymore because of this. If they would make it 1200 with trait then i disagree with eagle eye. Better put it in quick draw better build synergy.
This is a pretty bad nerf i don’t even want to use my ranger at all anymore because of this. If they would make it 1200 with trait then i disagree with eagle eye. Better put it in quick draw better build synergy.
yea the extra dmg on eagle eye wouldn’t really matter to a condition SB ranger (though there ARE or WERE SB zerkers) I think if they did this then they’d have to make quickdraw not effect LB (or increase the range again and lower the amount Eagle Eye grants). If you made Eagle Eye increase Longbow range and damage and Longbow cooldown you could make Quickdraw only effect shortbow to increase its range, give cooldown reduction and maybe give +5 condition duration or something.
Only problem with that is that most traits that effect weapon cooldowns for almost all classes only have two effects, some only reduce the cooldown. So we’d prolly have to give up teh +5% damage increases which would make me sad.