Ranger short bow range

Ranger short bow range

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Posted by: Kojiden.8405

Kojiden.8405

It just… doesn’t make any sense whatsoever. So our ranged weapons go from 900 to 900 to 1,500? Shortbow was the bridge between the gap. Not to mention that condition builds are not going to use the longbow so you have effectively nerfed condition builds on the ranger all in the name of “build variety”.

Make it 1,200 again.

(edited by Kojiden.8405)

Ranger short bow range

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Posted by: Tumult.2578

Tumult.2578

There are Rangers left after the massive nerf?
Why?

Ranger short bow range

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Posted by: hOppR.4178

hOppR.4178

I would accept a compromise at 1000 range and Eagle Eye buff it back to 1200 range.

Ranger short bow range

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Posted by: Reisinger.4203

Reisinger.4203

I would accept a compromise at 1000 range and Eagle Eye buff it back to 1200 range.

Good compromise. I don’t even care about the buff up to default 1000 range, but Eagle Eye trait back to 1200 range (with default 900) just because it gives +300 range to longbow already and makes sense to apply to short bow, without any extra reasoning on our part.

EDIT: guys, come on, I created a thread like an hour ago and this has 2 replies already?! Jerks!

(….With sarcasm of course. I actually hope more threads are created about this same issue, because 5+ replies is a complete turn-off for me)

GW2 PvP League Season 3 Tribute: https://www.youtube.com/watch?v=VeKVJ1krPmU

(edited by Reisinger.4203)

Ranger short bow range

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Posted by: Oberon Vex.1389

Oberon Vex.1389

There are Rangers left after the massive nerf?
Why?

You realize they pretty much fixed the longbow right?

Also: reducing the range on the short bow does not make condition damage builds using the SB obsolete, especially since in most scenarios you are less than 900 units away from your target. I say this because around half your opponents use melee weapons and another portion have ranged at 900 weapons, while PERHAPS 25% use 1200 unit or more ranged weapons. In any case, most fighting does not take place at extreme ranges of your weapons, especially ranged ones since a few steps away will make your skills MISS due to ‘out of range’

I have no objection to eagle eye working with shortbow to increase its range, I just don’t think the base range reduction on SB was unreasonable

Ranger short bow range

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Posted by: Hamfast.8719

Hamfast.8719

You realize they pretty much fixed the longbow right?

Also: reducing the range on the short bow does not make condition damage builds using the SB obsolete, especially since in most scenarios you are less than 900 units away from your target. I say this because around half your opponents use melee weapons and another portion have ranged at 900 weapons, while PERHAPS 25% use 1200 unit or more ranged weapons. In any case, most fighting does not take place at extreme ranges of your weapons, especially ranged ones since a few steps away will make your skills MISS due to ‘out of range’

I have no objection to eagle eye working with shortbow to increase its range, I just don’t think the base range reduction on SB was unreasonable

Well said. The shortbow probably should have had a 900 range from the beginning. We just feel the pain because they messed up in the first place and let us have 1200 for so long. But I am getting used to it pretty fast. Just like the GW1 shortbows / longbows.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

Ranger short bow range

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Posted by: Navi.7142

Navi.7142

If they really had to to this there would have been some better implementations in my opinion, e.g.
1. Decrease the sb range from 1200 to 1050
AND/ OR
2. Increase the lb range from 1200 to 1350
3. Decrease the sb range to 1050 AND give the option to trait it to 1200 (the same trait could increase the sb range up to 1200 and the lb range up to 1500)
4. etc

Ranger short bow range

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Posted by: Reisinger.4203

Reisinger.4203

I have no objection to eagle eye working with shortbow to increase its range, I just don’t think the base range reduction on SB was unreasonable

Eagle Eye should trait SB range back to 1200, but like someone else has mentioned, it probably should have been default 900 all along.

GW2 PvP League Season 3 Tribute: https://www.youtube.com/watch?v=VeKVJ1krPmU

Ranger short bow range

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Posted by: tom.7468

tom.7468

This is a pretty bad nerf i don’t even want to use my ranger at all anymore because of this. If they would make it 1200 with trait then i disagree with eagle eye. Better put it in quick draw better build synergy.

Ranger short bow range

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Posted by: Oberon Vex.1389

Oberon Vex.1389

This is a pretty bad nerf i don’t even want to use my ranger at all anymore because of this. If they would make it 1200 with trait then i disagree with eagle eye. Better put it in quick draw better build synergy.

yea the extra dmg on eagle eye wouldn’t really matter to a condition SB ranger (though there ARE or WERE SB zerkers) I think if they did this then they’d have to make quickdraw not effect LB (or increase the range again and lower the amount Eagle Eye grants). If you made Eagle Eye increase Longbow range and damage and Longbow cooldown you could make Quickdraw only effect shortbow to increase its range, give cooldown reduction and maybe give +5 condition duration or something.

Only problem with that is that most traits that effect weapon cooldowns for almost all classes only have two effects, some only reduce the cooldown. So we’d prolly have to give up teh +5% damage increases which would make me sad.