Reason Why World Boss are not as successful

Reason Why World Boss are not as successful

in Suggestions

Posted by: Junjie.3074

Junjie.3074

World boss events although the rewards are enticing, but personally I feel that something is quite missing from it. Compared to other dynamic events, world bosses seems a bit dry. Tequalt,shatter etc.

The entrances of these bosses does give the “WOW!” factor, but that “WOW” just ends there. I know there might be some issues with trying to programme the bosses, but personally I feel that the whole event could be a whole lot engaging if those bosses actually moved.

All these “MEGA” bosses now just enters in and stays stagnent on the spot until they die. This sort of dulls out any excitment which players get and also puts an end to the adrenaline from those wonderful entrances those bosses comes in with.

Fighting these bosses are stale where people could just stand at a spot and kill the bosses while dodging red circles. These bosses does not feel engaging and instead makes the combat stale. Imagine if Tequalt moves around the battlefield and squashes enemies under his foot etc. This would make fights so much more engaging and fun to deal with.

Personally I think, instead of adding additional mechanics to the fights, just allowing the bosses to move within a certain radius of these battlefields would be more effective than adding extra mechanics to the fights. To allow these combats to be engaging must be a 2-way option. I believe the developers are too dwelled up with players engaging the bosses, but not how the bosses engages with the players and its surroundings.

This is just a personal opinon of mine. Not sure how the developers might think, thus I want to open this up to the floor and see what are the reactions of other players and hopefully even a developer about this issue.

Reason Why World Boss are not as successful

in Suggestions

Posted by: GuardianOMS.8067

GuardianOMS.8067

You do know that Tequalt’s fight is being completely changed, don’t you?

Sgt Killjoy – “Pedantic” “babe” and “bff” of Saiyr
The devs don’t care about WvW so I’m gonna kill players in PvE!

Reason Why World Boss are not as successful

in Suggestions

Posted by: DusK.3849

DusK.3849

I’m pretty sure I read somewhere that a bunch of the world bosses are being changed.

I actually agree for the most part. I say “for the most part”, because I find the Claw of Jormag fight to be pretty fun, and a good example of a world boss done right in this game.

Hopefully, after a year of observing the player base, ANet’s content designers have a good idea about the kinds of things they should be doing when retooling these fights. These world bosses are supposed to be a major draw of the game, but right now, too many people are treating them as daily loot pinatas and nothing more.

Like rock and metal remixes of video game music? Check out my site and get your headbang on!
Also, check out Hardcore Adventure Box: World 1, World 2, Lost Sessions
Main Character: Dathius Eventide | Say “hi” to the Tribulation Clouds for me. :)

Reason Why World Boss are not as successful

in Suggestions

Posted by: Dual.8953

Dual.8953

My guildies were telling my they saw a stream of the Taq, revamp, and said it was the most insanely challenging looking boss they’ve ever seen, so seems like there’s hope.

Registered Altaholic
Part-time Kittenposter

Reason Why World Boss are not as successful

in Suggestions

Posted by: Reborn.2934

Reborn.2934

…..

All these “MEGA” bosses now just enters in and stays stagnent on the spot until they die. This sort of dulls out any excitment which players get and also puts an end to the adrenaline from those wonderful entrances those bosses comes in with.

…..

i agree with you . world bosses must be real mother f@@kers . they must hunt all players in a certain area like agrro mobs do

Reason Why World Boss are not as successful

in Suggestions

Posted by: Junjie.3074

Junjie.3074

I do hope the new revamp boss fights becomes more engaging, and I do not mean more red circle aoe etc, I hope those bosses become more life-like. If revamping just means the boss would stay on the same spot and drop different red circles, to me its still the same, nothing have changed.

I hope the revamp brings those bosses to life instead of lifeless red circle shooting statues

Reason Why World Boss are not as successful

in Suggestions

Posted by: Olba.5376

Olba.5376

I would think that a big part of why a lot of the larger bosses don’t move has to do with the environment they’re spawned in.

For example, can you imagine the Fire Elemental moving in the reactor? I sure can’t, it’s too tiny. On the other hand, if Shatterer was constantly taking flight across the rather flat Blazeridge Steppes, people would probably stop doing it because of the amount of time you would spend running after it.

And if you were going to make them able to walk, that might just end up as a massive aoe knockdown fest. And we know that no one likes that.