Remove the dumb resetting health

Remove the dumb resetting health

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Posted by: BabelFish.7234

BabelFish.7234

This is annoying on most mobs but it’s manageable but when it comes to your new area “Sea of Sorrows” there’s your Veteran Karka mobs.

These things spawn loads of little “face hugging” crabs, deal respectable damage wit their auto attacks, have AoE and can one shot you with their roll.

Okay, this is still manageable…you’ve given us a Vet that functions like a Champion…annoying (you need to make these bad boys drop better loot if you’re gonna make them this strong) but as I said…manageable.

When they are down to their last 1/8th of health and I’m about to kill them followed by them resetting their health for no apparent reason I start to draw the line in the sand. If you’re gonna make overpowered vet mobs that’s fine but you better make kitten sure they don’t glitch out.

Please remove the health reset in battle for mobs.

Remove the dumb resetting health

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Posted by: Akimbo.4835

Akimbo.4835

Once you “kill” them once, their armour breaks off, that’s why their health “resets”.

Remove the dumb resetting health

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Posted by: BabelFish.7234

BabelFish.7234

Once you “kill” them once, their armour breaks off, that’s why their health “resets”.

Are you stinking serious?

So not only do they have AoE, can one shot, spawn loads of face huggers, evade constantly and have a ranged auto attack but you have to kill them TWICE?

That’s so dumb…who thought that was balanced as a vet mob?

Remove the dumb resetting health

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Posted by: gamefreak.5673

gamefreak.5673

I think its fair.

Remove the dumb resetting health

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Posted by: BabelFish.7234

BabelFish.7234

I think its fair.

On a vet mob?
If this was a champion mob, okay they’re supposed to be uber and you’re not supposed to solo them.

Remove the dumb resetting health

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Posted by: xerca.6135

xerca.6135

If you pay attention, you see that their shell starts to lose bits and pieces and when the healt of the mobs disappear, you see that the rest of the shell disappear too, leaving to you kill off the more defensless mob for good.

I do not mind the mechanic, but maybe it would be easier for some to understand if the shell had it’s own health bar above the mob’s health bar.

Remove the dumb resetting health

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Posted by: gamefreak.5673

gamefreak.5673

I think its fair.

On a vet mob?
If this was a champion mob, okay they’re supposed to be uber and you’re not supposed to solo them.

You can still solo him, just takes about 10 minutes is all. I did so on my guardian. I almost did it on my necro but i messed up and and grabbed a young add and i just didnt have my wells up to burn it down quicker was all.

Guardian though, many times easier to solo it with then the necro.

(edited by gamefreak.5673)

Remove the dumb resetting health

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Posted by: BabelFish.7234

BabelFish.7234

If you pay attention, you see that their shell starts to lose bits and pieces and when the healt of the mobs disappear, you see that the rest of the shell disappear too, leaving to you kill off the more defensless mob for good.

I do not mind the mechanic, but maybe it would be easier for some to understand if the shell had it’s own health bar above the mob’s health bar.

Agreed, most games show a dual health bar, using 2 different colored bars or 2 separate bars.

Remove the dumb resetting health

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Posted by: MithranArkanere.8957

MithranArkanere.8957

They should just reuse the Necromancer’s dual health bar for them.
But since you get exp twice, maybe that’s impossible, and they are actually two creatures, one spawning right in place of the other when you kill the armored one, so it looks like it’s the same.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Remove the dumb resetting health

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Posted by: BabelFish.7234

BabelFish.7234

They should just reuse the Necromancer’s dual health bar for them.
But since you get exp twice, maybe that’s impossible, and they are actually two creatures, one spawning right in place of the other when you kill the armored one, so it looks like it’s the same.

If that’s the case then this thread should be ignored.