Remove the dumb resetting health
Once you “kill” them once, their armour breaks off, that’s why their health “resets”.
Once you “kill” them once, their armour breaks off, that’s why their health “resets”.
Are you stinking serious?
So not only do they have AoE, can one shot, spawn loads of face huggers, evade constantly and have a ranged auto attack but you have to kill them TWICE?
That’s so dumb…who thought that was balanced as a vet mob?
I think its fair.
I think its fair.
On a vet mob?
If this was a champion mob, okay they’re supposed to be uber and you’re not supposed to solo them.
If you pay attention, you see that their shell starts to lose bits and pieces and when the healt of the mobs disappear, you see that the rest of the shell disappear too, leaving to you kill off the more defensless mob for good.
I do not mind the mechanic, but maybe it would be easier for some to understand if the shell had it’s own health bar above the mob’s health bar.
I think its fair.
On a vet mob?
If this was a champion mob, okay they’re supposed to be uber and you’re not supposed to solo them.
You can still solo him, just takes about 10 minutes is all. I did so on my guardian. I almost did it on my necro but i messed up and and grabbed a young add and i just didnt have my wells up to burn it down quicker was all.
Guardian though, many times easier to solo it with then the necro.
(edited by gamefreak.5673)
If you pay attention, you see that their shell starts to lose bits and pieces and when the healt of the mobs disappear, you see that the rest of the shell disappear too, leaving to you kill off the more defensless mob for good.
I do not mind the mechanic, but maybe it would be easier for some to understand if the shell had it’s own health bar above the mob’s health bar.
Agreed, most games show a dual health bar, using 2 different colored bars or 2 separate bars.
They should just reuse the Necromancer’s dual health bar for them.
But since you get exp twice, maybe that’s impossible, and they are actually two creatures, one spawning right in place of the other when you kill the armored one, so it looks like it’s the same.
They should just reuse the Necromancer’s dual health bar for them.
But since you get exp twice, maybe that’s impossible, and they are actually two creatures, one spawning right in place of the other when you kill the armored one, so it looks like it’s the same.
If that’s the case then this thread should be ignored.