Remove the whole concept of soulbound items

Remove the whole concept of soulbound items

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Posted by: Vocah.1208

Vocah.1208

Hello.

So, I would like to see GOOD reasoning behind this system.

Let’s say I buy an item on my guardian. I use it for a while but later on decide to switch to another piece of equipment because it has better stats or it looks better. Why shouldn’t I be able to use the same piece on, say, a warrior? Oh, right, because instead of it being bound to my account, it’s stuck to my character.

I bought T3 Charr armour before and because I wasn’t well informed, put it in the bank before deleting my character. Boom. 2-3 gold I could have gotten by selling it, destroyed forever.

Permanent mining tools. Why didn’t I get them? Oh, right, because they’d be stuck to my character. So, once I change my equipment because I’m bored of it, the gear I spent so much gold on will be only worth anything to the NPC. Why? Just why? Account bound items are cool, fine, nobody minds (most of) those. But everybody hates soulbound items, including me and I only ever really play one character at a time.

Why was this even implemented and why hasn’t it been removed yet?

Remove the whole concept of soulbound items

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Posted by: Bright.9160

Bright.9160

It’s to keep the economy stable and prevent deflation. If you can just use it on any character, you’ll never have the need to buy an item again after you bought it, hence completely removing your demand in the market.

It’s what happened in GW1 as well. As the game progressed, weapons with good stats became virtually worthless except for the ones with rare skins, because you could sell and resell them ad libitum.

It’s an essential part of the game and it’s not going anywhere.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

Remove the whole concept of soulbound items

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Posted by: Vocah.1208

Vocah.1208

Making it account bound wouldn’t make it resellable.

Remove the whole concept of soulbound items

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Posted by: diamondgirl.6315

diamondgirl.6315

Yes, please; drop soul bound for account bound.

Remove the whole concept of soulbound items

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

Soulbound has to be replaced with Account Bound.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

Remove the whole concept of soulbound items

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Posted by: Vocah.1208

Vocah.1208

bumping this because it’s important

Remove the whole concept of soulbound items

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Posted by: Butch.4957

Butch.4957

Agreed. Soulbound needs to be switched to account bound. I am starting to get tired of buying new infinite tools every time i make a new character.

Remove the whole concept of soulbound items

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Posted by: ikereid.4637

ikereid.4637

+1, 1999 called and they want’s their soul bound back (EverQuest)

its time to make it about the account/Player, and less about the characters.

Convert the code from Soulbound into Account Bound.

Desktop: 4790k@4.6ghz-1.25v, AMD 295×2, 32GB 1866CL10 RAM, 850Evo 500GB SSD
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD

Remove the whole concept of soulbound items

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Soulbinding some items makes sense for the economy, so I’m not sure that it should be entirely removed. However, there’s plenty of room for improving the current system.

For starters, anything you can get with account-bound currency should never be soulbound: runes, sigils, and other gear bought with karma or dungeon tokens should be accountbound — the currency is account bound, why are some items soulbound on acquisition?

Currently, whites and blues remain unbound after equipping, unless upgraded. So maybe masterwork and rare items should only become accountbound upon equipping. (I’m okay with the idea of them becoming soulbound after upgrading.)

Ascended items. Well, everything about them is soulbound. I don’t think it’s likely that ANet will change that soon.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Remove the whole concept of soulbound items

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Posted by: ikereid.4637

ikereid.4637

Soulbinding some items makes sense for the economy, so I’m not sure that it should be entirely removed. However, there’s plenty of room for improving the current system.

For starters, anything you can get with account-bound currency should never be soulbound: runes, sigils, and other gear bought with karma or dungeon tokens should be accountbound — the currency is account bound, why are some items soulbound on acquisition?

Currently, whites and blues remain unbound after equipping, unless upgraded. So maybe masterwork and rare items should only become accountbound upon equipping. (I’m okay with the idea of them becoming soulbound after upgrading.)

Ascended items. Well, everything about them is soulbound. I don’t think it’s likely that ANet will change that soon.

That is not true, Ascended everything is account bound, until equipped.

Desktop: 4790k@4.6ghz-1.25v, AMD 295×2, 32GB 1866CL10 RAM, 850Evo 500GB SSD
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD

Remove the whole concept of soulbound items

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Posted by: Hamfast.8719

Hamfast.8719

So, I would like to see GOOD reasoning behind this system.

Some things need to be soulbound. Collection quests, for example. They don’t want your high level character collecting materials and then giving them to one of your lower level characters to hand in for a reward.

Otherwise, they are soulbound crazy. Way over the top. Dragon Bash fireworks were soulbound? Who came up with that brilliant idea? The last thing I want is multiple piles of fireworks clogging up my inventory because they are soulbound and won’t stack with the ones collected on another character. (And they were the rotten kind too… super-slow between launches. No fun. All trash canned.)

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist