Remove the whole concept of soulbound items
It’s to keep the economy stable and prevent deflation. If you can just use it on any character, you’ll never have the need to buy an item again after you bought it, hence completely removing your demand in the market.
It’s what happened in GW1 as well. As the game progressed, weapons with good stats became virtually worthless except for the ones with rare skins, because you could sell and resell them ad libitum.
It’s an essential part of the game and it’s not going anywhere.
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
Making it account bound wouldn’t make it resellable.
Yes, please; drop soul bound for account bound.
Soulbound has to be replaced with Account Bound.
~Sincerely, Scissors
bumping this because it’s important
Agreed. Soulbound needs to be switched to account bound. I am starting to get tired of buying new infinite tools every time i make a new character.
+1, 1999 called and they want’s their soul bound back (EverQuest)
its time to make it about the account/Player, and less about the characters.
Convert the code from Soulbound into Account Bound.
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD
Soulbinding some items makes sense for the economy, so I’m not sure that it should be entirely removed. However, there’s plenty of room for improving the current system.
For starters, anything you can get with account-bound currency should never be soulbound: runes, sigils, and other gear bought with karma or dungeon tokens should be accountbound — the currency is account bound, why are some items soulbound on acquisition?
Currently, whites and blues remain unbound after equipping, unless upgraded. So maybe masterwork and rare items should only become accountbound upon equipping. (I’m okay with the idea of them becoming soulbound after upgrading.)
Ascended items. Well, everything about them is soulbound. I don’t think it’s likely that ANet will change that soon.
Soulbinding some items makes sense for the economy, so I’m not sure that it should be entirely removed. However, there’s plenty of room for improving the current system.
For starters, anything you can get with account-bound currency should never be soulbound: runes, sigils, and other gear bought with karma or dungeon tokens should be accountbound — the currency is account bound, why are some items soulbound on acquisition?
Currently, whites and blues remain unbound after equipping, unless upgraded. So maybe masterwork and rare items should only become accountbound upon equipping. (I’m okay with the idea of them becoming soulbound after upgrading.)
Ascended items. Well, everything about them is soulbound. I don’t think it’s likely that ANet will change that soon.
That is not true, Ascended everything is account bound, until equipped.
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD
So, I would like to see GOOD reasoning behind this system.
Some things need to be soulbound. Collection quests, for example. They don’t want your high level character collecting materials and then giving them to one of your lower level characters to hand in for a reward.
Otherwise, they are soulbound crazy. Way over the top. Dragon Bash fireworks were soulbound? Who came up with that brilliant idea? The last thing I want is multiple piles of fireworks clogging up my inventory because they are soulbound and won’t stack with the ones collected on another character. (And they were the rotten kind too… super-slow between launches. No fun. All trash canned.)
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist