SKIN for SKILLS
Skill skin: Butterfly, this skin can be applied for any leaping skill. When you use the leaping skill instead of jumping you will grow a pair of wings and flatter to your destination like a butterfly.
Enjoy
Skill skin: Guardian Hammer Skill Mighty Blast. I love using this skill. Everywhere. Even when standing around in LA, or on chickens. I dont even care. Whenever this skill activates, either everyone in the immediate vicinity get googley eyes that bounce around and look funny or the animation for Smite Condition activates as well as the current one.
I’d like this also too .. but for a more serious stuff.
Examples:
Flames of Death
Changes the Color Model of fire related Skills into Blue.
So a Fireball changes from Red into Blue for example.
Flames of Purgatory
Changes the Color Model of fire related Skills into Green.
So a Fireball changes from Red into Green for example
That would be one kind of skill animation change.
but on the other hand I’d also like to see Skill Animation Upgrades, that make a Skill look MIGHTIER and more epic, than normal.
Example:
Grandmaster of Fire
The Effects of fire ralted Skills are increased.
A Fireball will be now of double the size and the animation will fly faster with an flame explosion effect at hitting the enemy and also producing a smoke trail while flying together with other sound effects that sound more dangerous..
Would be nice to have extra for this under the hero panal like for Finishes a Sub Menu, where you could activate/deactivate tons of such skill skin modifiers to make them look as you wish.
However, every player would receive under his/her personal option menu the ability to activate/deactivate skill skin modifiers of other players, if you have just a weaker pc system only to ensure, that these peopel have no problems due from the new visual effects ect….
Lagnuke:
Everytime you autoattack with a projectile your screen fills up with 200 layers of blueish-white particle effects that explode in a 10k radius.
By explosion I mean each particle explodes at the same time.
No thanks. As a WvW and PvP player, I already have to keep tabs on what every animation means and how to adapt to them. They allow me to read peoples builds, skills, cooldowns, possible combos, playstyle, etc etc etc. More animations would just mean unnecessary annoyance for those of us who fight other players and not PvE mobs.
Maybe they could be limited to PvE only.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native
No thanks. As a WvW and PvP player, I already have to keep tabs on what every animation means and how to adapt to them. They allow me to read peoples builds, skills, cooldowns, possible combos, playstyle, etc etc etc. More animations would just mean unnecessary annoyance for those of us who fight other players and not PvE mobs.
Maybe they could be limited to PvE only.
Or there would just be an option to turn off these effects.
No thanks. As a WvW and PvP player, I already have to keep tabs on what every animation means and how to adapt to them. They allow me to read peoples builds, skills, cooldowns, possible combos, playstyle, etc etc etc. More animations would just mean unnecessary annoyance for those of us who fight other players and not PvE mobs.
Maybe they could be limited to PvE only.
Or there would just be an option to turn off these effects.
yup that would work too!
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native