(edited by Sirendor.1394)
SPvP Glory System improvements.
More ideas about changing the glory system in Structured PvP? Just post them here!
Hello everyone! I like to do my share of SPvP (just rank 12 though), and there are some things that should be better…
For example: my playstyle is rather tanky and distractive. I play a mesmer, warrior or thief most of the time and I always go for the tanky builds. This way I don’t get a lot of kills, but I absorb tons of damage, and manage to get my team members some time to actually go and catch those points, while I distract half the other team.
Regretfully, you don’t seem to get ANY points for absorbing damage and distracting people. Therefore I would really like it if Anet implemented a system where you also get glory based on the damage you have absorbed and the damage you have in turn delivered. It’s lame that you only get glory for running from point to point, so that every player just runs with the team and does nothing but try to get himself as much glory as possible, without really delivering any substantial support.
I do manage to get my team a win a lot of the time, but I don’t get any glory or whatsoever for playing this way, although I have a huge share in the victories.
Can you please think over this and implement this change? Thank you!
Edit: please support this
(edited by Sirendor.1394)
More ideas about changing the glory system in Structured PvP? Just post them here!
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