Separate Sigil Cooldowns (at least swap&proc)
And then you find your self in pvp that has a warrior or said profession with two weapon swap sigils that give might 3 stacks switches to his weapon gets 3 stacks of might then switches again and gets +3 more stacks of might making it 6 stacks of might.
What your suggesting is a quick way to exploit and unbalance things in PvE and PvP
I’m sorry I have no idea what situation you just described..
Doesn’t 3 + 3 + 3 = 9?
With weapon swap sigils there is a 10 second cooldown so there would only be a maximum of 6 stacks. And if someone wanted to give up their second sigil for a second of the first, how is that unbalanced? Unless you’re saying both sigils are overpowered?
In any case, I was suggesting at least the proc cooldown doesn’t interfere with weapon swap cooldown, so you’d have nothing to worry about.
yeah I put to many +3 in there, now with that said it sounds like your a bit angry are the fact that I disagreed with you.
I just think stacking Swap sigil procs is not needed, it has the potential to unbalance things is all.
If so then they could just do as I asked and make it so a weapon swap cooldown is separate from a 30% chance on critical cooldown.
It may even be a bug. Most people I tell about the conflict didn’t inuit that it was there, and was discovered by people testing in PvP.