Separate Sigil Cooldowns (at least swap&proc)

Separate Sigil Cooldowns (at least swap&proc)

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Posted by: Clark Skinner.4902

Clark Skinner.4902

To use a sigil that triggers on weapon swap, the sigil in your other had that triggers on either weapons swap or critical wont work for 10 seconds). Even if the second sigil only has a 2s cooldown and should be triggering often.

Ideally we should be able to use both with their own independent cooldowns.

But even if that’s a bother to change, can you make it so that the weapon swap sigil cooldowns (all 10s) are separate from the % on critical sigils?

I’ve made a list of sigils I liked with 7 of them having cooldowns, and since finding out how they block each other, I can only use one of those. It severely limits our choices and ushers people into typical “More DPS” builds because it just works reliably.

This variety was programmed into the game, it’s a waste to make them unusable for so many.

Separate Sigil Cooldowns (at least swap&proc)

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Posted by: Kaimick.5109

Kaimick.5109

And then you find your self in pvp that has a warrior or said profession with two weapon swap sigils that give might 3 stacks switches to his weapon gets 3 stacks of might then switches again and gets +3 more stacks of might making it 6 stacks of might.

What your suggesting is a quick way to exploit and unbalance things in PvE and PvP

Separate Sigil Cooldowns (at least swap&proc)

in Suggestions

Posted by: Clark Skinner.4902

Clark Skinner.4902

I’m sorry I have no idea what situation you just described..

Doesn’t 3 + 3 + 3 = 9?

With weapon swap sigils there is a 10 second cooldown so there would only be a maximum of 6 stacks. And if someone wanted to give up their second sigil for a second of the first, how is that unbalanced? Unless you’re saying both sigils are overpowered?

In any case, I was suggesting at least the proc cooldown doesn’t interfere with weapon swap cooldown, so you’d have nothing to worry about.

Separate Sigil Cooldowns (at least swap&proc)

in Suggestions

Posted by: Kaimick.5109

Kaimick.5109

yeah I put to many +3 in there, now with that said it sounds like your a bit angry are the fact that I disagreed with you.

I just think stacking Swap sigil procs is not needed, it has the potential to unbalance things is all.

Separate Sigil Cooldowns (at least swap&proc)

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Posted by: Clark Skinner.4902

Clark Skinner.4902

If so then they could just do as I asked and make it so a weapon swap cooldown is separate from a 30% chance on critical cooldown.

It may even be a bug. Most people I tell about the conflict didn’t inuit that it was there, and was discovered by people testing in PvP.