Shatterer Pre-Event. (siege)

Shatterer Pre-Event. (siege)

in Suggestions

Posted by: Auger.1790

Auger.1790

The ideal number of people completing this pre-event is ONE. Gathering siege pieces scales in a way that discourages people from helping, because the requirement (# of pieces to turn in) scales up, but the spawn rate does not. So, the more people who help, the longer it takes.

Please tweak this, so that the more people help, the faster it gets done.

Shatterer Pre-Event. (siege)

in Suggestions

Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

I agree, more siege needs to appear or more siege needs to drop from mobs when more players are in that area.

I speak for my self and no one else. Only fools believe they speak for a majority.

Shatterer Pre-Event. (siege)

in Suggestions

Posted by: stale.9785

stale.9785

agreed, 15 characters and a +1

Shatterer Pre-Event. (siege)

in Suggestions

Posted by: Astral Projections.7320

Astral Projections.7320

Good idea. I dislike standing around waiting for the pre-event to finish and not helping once I learned helping slowed it down. Makes me feel like I’m leaching off other people’s work by just standing there.

Does it go faster if other people just guard the carrier so he can do it and not also gather?

(edited by Astral Projections.7320)

Shatterer Pre-Event. (siege)

in Suggestions

Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

Does it go faster if other people just guard the carrier so he can do it and not also gather?

No.

More people in the area makes the collector want more.

Do a gathering event by yourself and you’ll probably only need 10 items to complete. Do same event with more people and it goes up.

I’ve completed the event by turning in only 10 items by myself, but when others have been around, I’ve tuned in 10 and it only moves the bar up 10%. Turing in another 10 only moved the bar up another 10%.

More people near that collector area and more stuff is needed to turn in. It is like that for all gathering events so that people have a chance to gather. Some have a largish area to collect, others have a smaller area. The dragon area doesn’t really have a very large of space since the wall takes up a good portion of space within the collector circle. They did what every other programmer would, the reused code for events but didn’t modify to fit all situations.

I speak for my self and no one else. Only fools believe they speak for a majority.

(edited by CreativeAnarchy.6324)

Shatterer Pre-Event. (siege)

in Suggestions

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Please tweak this, so that the more people help, the faster it gets done.

+1