Single Player Dungeon crawl

Single Player Dungeon crawl

in Suggestions

Posted by: Beachead.4127

Beachead.4127

Has the idea ever come around to introduce a single player dungeon crawl in gw2? The reason I ask is because oftentimes dungeon crawls have that epic lonely desperate feel to them and give so much satisfaction when completed. The personnel quests in this game make you feel like a side kick and only last like 10-25 minutes at most… some of us want to feel like the main focus where some epic catastrophic anomaly is occurring and only the player can stop it.

I love being deep in a labyrinth of some sort that took hours to get to where I am the only one around exploring. In some previous mmos, I would go to old dungeons no one was in and try and see how far into them I could go without a party. It was exciting knowing no one was around to save my butt and that I was in the fight of my life. Darkness falls in Daoc was one of those.

And no I don’t want to go play diablo or other similar games.. I’m bored with those… all though I still play dark souls.

Here are my thoughts and ideas.

1. Introduce a 10-20 hour dungeon crawl where players can leave or enter at any time and they are put back to the spot they left when reentering.

2. Dungeon is single player… I know this is an mmo.. but it doesn’t hurt to have single player activities in them

3. The dungeon crawl can be increased in difficulty similar to fractals.

4. New set of equipment, skins and achievements tied to it.

5. Make it feel epic and grand while also making the player feel lonely and desperate.

6. A unique storyline tied directly to the player.

Just an idea.

Ullrok – Warrior
Ullrom – Mesmer

Single Player Dungeon crawl

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Posted by: Gummy.4278

Gummy.4278

This is kinda what I thought they should have done with the Story Mode for each Dungeon. Being able to do them solo would make them easier to get done as a lot of people do not want to go back and do them again to help you get them done.

I hoping that the new implementation of the dungeon rewards in the upcoming Queen’s Jubilee patch, that the 50 silver reward will be enough to bring back vets to get stories done.

Single Player Dungeon crawl

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Posted by: folly dragon.4126

folly dragon.4126

Well, given the fact that Ellen and Evon candidate trials ids a great example of how hard solo dungeons would be, 1% of population could complete them the way they would be intended to be done.

The greatest challenges for dungeons is getting a group, LFG finder would help.

Off done right however, a solo dungeon would be awesome to have.

Single Player Dungeon crawl

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Posted by: thefantasticg.3984

thefantasticg.3984

I’d really like single player versions of the current/future dungeons and fractals. Sometimes I don’t want to pug and don’t have enough guildies/friends up for a dungeon.

I hoping that the new implementation of the dungeon rewards in the upcoming Queen’s Jubilee patch, that the 50 silver reward will be enough to bring back vets to get stories done.

50s enough? No tokens or other worthy loot?

LuLz.

No.

RNG is a bell curve. Better hope you’re on the right side.

Single Player Dungeon crawl

in Suggestions

Posted by: Sumpskildpadde.4367

Sumpskildpadde.4367

I’m very much into this idea! All of my friends stopped playing this game so I run around a lot on my own. I would love some solo dungeons where I could test out and perfect my build. In addition to creating new content for this they could make a single solo-path for each of the existing dungeons which would reward players with the currency for the specific dungeon. Not as much though. maybe 30 instead of 60 the first time. Then 15. But yeah somekind of fractal like solo-dungeon where the difficulty increases with each completion.

Like you say, this is an MMORPG. But I actually think that more people than you’d expect run around on their own. Me being one of them.

Everybody +1 this! Even if you’re not into solo-content

Arellious Mecatus, Asura thief.
Cheese Daddy’s Secret Posse [BRIE]
Ring of Fire.

Single Player Dungeon crawl

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Posted by: stale.9785

stale.9785

This is what I was hoping the story mode for dungeons would be – and it wasn’t. Granted, I balk at the 10-20 hour thing. A dungeon where it’s just me, and I’ll be in it for a good 2-3 hours, that’d be epic.

Back around the dragon bash update, there was talk of making all new dungeons scale from 1-5 players, but that got quashed by Anet because “forced teams = fun!” which I tend to disagree with.

Single Player Dungeon crawl

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Posted by: Gummy.4278

Gummy.4278

I’d really like single player versions of the current/future dungeons and fractals. Sometimes I don’t want to pug and don’t have enough guildies/friends up for a dungeon.

I hoping that the new implementation of the dungeon rewards in the upcoming Queen’s Jubilee patch, that the 50 silver reward will be enough to bring back vets to get stories done.

50s enough? No tokens or other worthy loot?

LuLz.

No.

lol I am sorry my /sarcasm didn’t bleed though enough…

Single Player Dungeon crawl

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Posted by: BBMouse.6510

BBMouse.6510

All they need is to have dungeons with difficulty settings. For example 1-10. So you can either solo or pug with 1-4 people (5 player max). If you are really good at soloing, lv 3-4 might be the highest you can get. Higher than that you might need to pug others.

Currently all gw2 dungeons need to have 5 players fixed. I don’t know why we need this since there is no trinity class. ie. tank, healer, dps specific. All we do is take turn to aggro mob in combat and 5 seems to be the most doable count. Because of this design, solo in current dungeon is not possible since the mob is designed to fight 5 people and de-aggroing resets the mob.

So I agreed with the OP to have single dungeon added because same as the OP a lot of my friends are not playing now too XD. I use gw2lfg as well but sometimes it freezes.

Single Player Dungeon crawl

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Posted by: Yalora Istairiea.6287

Yalora Istairiea.6287

1. Introduce a 10-20 hour dungeon crawl where players can leave or enter at any time and they are put back to the spot they left when reentering.

2. Dungeon is single player… I know this is an mmo.. but it doesn’t hurt to have single player activities in them

3. The dungeon crawl can be increased in difficulty similar to fractals.

4. New set of equipment, skins and achievements tied to it.

5. Make it feel epic and grand while also making the player feel lonely and desperate.

6. A unique storyline tied directly to the player.

Just an idea.

Yes, I believe that this idea has some “limited” promise.

As a Guild Leader I encourage teaming up and doing various content together but personally, from time to time, I like to have some alone time too.

  1. 10 – 20hrs seems a little extreme to me. Let’s say you dedicate 1 hr a day, every day, to doing this Single Person Dungeon. That would take you 2-3 weeks to complete, which seems a bit much. I do get that you could do it in bigger chunks but some people have time constraints.
  2. True, I don’t think having a small amount of Single Player content in a “social” game, would disrupt the fabric of the MMO Universe.
  3. I do kind of like the idea of having it increase in difficulty but unlike Fractals, there is no one there to help you thru those parts you get stuck on, which would turn it more into a time grind/rage quit after a while. (Please excuse my use of the dreaded “G” word)
  4. I agree that new shinies would need to be tied to its completion but that is kind of a given for any new content, I would think.
  5. Your 5th point states the case quite well.
  6. Wouldn’t it have made sense for the Single Person Dungeon to have been implemented for the last part of the Personal Storyline? That way more people would have completed their Personal Story, instead of abandoning it at the thought of having to PUG.