Skills, Raids, and Second Spec

Skills, Raids, and Second Spec

in Suggestions

Posted by: FierceSmurf.9162

FierceSmurf.9162

I would like to see some more end game content. Maybe some raids??? We need WAY more skills to choose from (skills set to weapons is kinda stupid), and we need to be able to make different sets of armor and stats so we can just click to switch them instead of having to change each piece of gear individually.

I read another post saying that to increase the skills they should add an extra set or two of skills on each weapon and let us choose what ones we want to use. I like this idea. We need more options for weapon skills and skills in general. Using the same weapon skills from lvl 20 up to 80 and continued on from there gets kinda boring after a while. I love the combat but I have heard from plenty of people how they wish we had more skills to choose from.

We should also get a second spec so we can switch on the fly (obviously not in combat just something similar to how WoW has a second spec you can switch to). Also have a extra armor set you can switch to on the fly.

Personally I love the game and I wish I had more time to play it but it needs some improvements.

Just my two cents.

(edited by FierceSmurf.9162)

Skills, Raids, and Second Spec

in Suggestions

Posted by: Gnat.9405

Gnat.9405

Sounds like you want to play WoW.

I wouldn’t count on them adding new skills to existing weapons, but what I can see is future utilization of weapons by professions that can’t currently use them. As well as the implementation of new weapons.

Skills, Raids, and Second Spec

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Posted by: Mentalhead.5721

Mentalhead.5721

I agree about specs, that would be nice, since original GW had similar system.
As for skills, I’m with you, and I would like to see more weapon skills someday in the future, or at least new slot skills. I know it’s kinda hard to balance all out, but we can wait for new skills.

As for the raids, I’m not really fan of instances, but I wouldn’t mind seeing a 10 people dungeon that’s harder than the rest. On the downside, that kind of dungeon could shift players from open world to instances, similar when the Fractals first opened.

Skills, Raids, and Second Spec

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Posted by: Gnat.9405

Gnat.9405

Your raids are the meta events that happen all around the world, all the time. Temples, dragons, world bosses, meta chains, etc. Seriously, it sounds like you want to play WoW lol

Skills, Raids, and Second Spec

in Suggestions

Posted by: Llyren.3904

Llyren.3904

I would dearly love to be able to modify the order of my skillbars, have a second or third spec ( Rifts let me have 5!)

Let me try sword/sword on my thief, pistol/pistol on my mesmer.
In addition to the basic weapon skills, let me earn other weapon skills., and change them out with the basic ones =D

For example, any weapon skill that is condition damage based, make a similar one that is direct damage based. Some of us like conditions, while others prefer direct damage. This would open up more weapon sets for players concentrating on one style of damage over others.

Skills, Raids, and Second Spec

in Suggestions

Posted by: Gnat.9405

Gnat.9405

Clearly you have no idea what the word balance means. If you want to do direct damage, make a direct damage class. There is plenty of variety in the game.

Skills, Raids, and Second Spec

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Posted by: JohnRost.3567

JohnRost.3567

Raids like in WoW are not necessary to us. Additional slots on the weapon as will destroy uniqueness of Guild Wars 2. But it is possible to add the additional weapon or different sets of skills on one weapon. For high-end content it is possible to add a hard mods and elite missions as in the first part of GW. Instead of the second spec as it is better to add system of saving bilds like in GW1.

Skills, Raids, and Second Spec

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Posted by: Llyren.3904

Llyren.3904

Balance means many choices and specs argued about and for at the top of the math crunching spectrum. The closer you get to balanced, the more spreadsheet/parse/video/proof based the discussion gets.

When for say Warriors it is hit X number on a greatsword, then go Axe/Mace till greatsword ’s X recharges. Things have gone to far the opposite way.

Armors are skins with stats we choose. While I wasn’t suggesting that for our Weapons, I see no reason that would be bad, or less balanced then what we have now.