Some suggestions to make WvWvW more balanced.

Some suggestions to make WvWvW more balanced.

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Posted by: Paah.6758

Paah.6758

1. Removal of passive mobs from the battlegrounds. They don’t provide any assistance or hindrance for any of the teams, they are just there so some guys can farm them for loot while others who would like to actually play the WvWvW have to sit in queue.
Active mobs that can be recruited for your team should remain.

2. Removal of resource nodes for same reason as above, people come farm orichalchum and other high level mats into WvWvW. They could be included in kill rewards if WvWvW is wanted to produce them.

3. Making the outnumbered buff useful. As of now it just gives you exp/karma boost and provides no real value to overcome the numbers of the enemy. It can still be underpowered but atleast make it give SOME stats to even have a fighting chance against servers who massively outnumber you during certain periods of the day.

4. Applying the sPvP ruleset to WvWvW (all 70 traits and every skill unlocked, everyone has best gear). As of now people in high end lvl 80 exotics and full traits/skills can just roflstomp lower players even if the lower ones have much more skill. Alternative could be to limit WvWvW to only players of lvl 80 but that would honestly suck.

5. Add players into WvWvW in groups of 3, one from each server
So if there are 400 players from server A, 250 from B and 300 from C, every server would get 250 players in and the “extra” players from C and A would have to wait until more people joined from B. This would be awesome and render point 3 useless.

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Posted by: Leiloni.7951

Leiloni.7951

I might just disagree with 2 and 4. I can understand 2 from a queue standpoint, but it does give people incentive to do WvW and own parts of the map so they can farm those nodes.

As for 4, I think it gives people incentive to level to 80 to get all of their traits and some good gear. And those that are already there feel like the work they put in was worth it. I like how sPvP works, but I also like the leveling side of things and it’s nice to have another place to show off the cool armor you got or whatever else. Besides, I’ve gone into WvW at lower levels plenty of times and had fun, so I don’t think we need to make them insta 80. People generally don’t run around in WvW solo anyway.

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Posted by: Olaf Hallmarken.7609

Olaf Hallmarken.7609

I really do agree with #4 but I think they want to make WvWvW distinct from sPvP. The best deal would be to have all traits unlocked by not the gear, imo.

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Posted by: dirtyklingon.2918

dirtyklingon.2918

this isn’t wintergrasp. wvw isn’t meant to be fair at all times. it’s meant to have mobs and nodes to mine. these contribute to making it the best wpvp/classic mmo pvp experience since lineage 2.

who doesn’t love wow clones?

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Posted by: Karew.2169

Karew.2169

1/2. These probably won’t be removed because you need them to complete your daily achievements and make a bit of money. Players are supposed to never need to leave WvW. Something more interesting would be if they made the best nodes spawn near supply camps or something to make farmers need to contribute.

3. I agree that this buff is lols.

4. If you want sPvP, go there. WvW is supposed to be the WoW-like “time spent PvP” answer for GW2: People who spend more time on gear and levels have an advantage.

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Posted by: Paah.6758

Paah.6758

this isn’t wintergrasp. wvw isn’t meant to be fair at all times. it’s meant to have mobs and nodes to mine. these contribute to making it the best wpvp/classic mmo pvp experience since lineage 2.

As a sidenote wintergrasp DOES have mobs and nodes to mine, and it is by no means fair at all times.

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Posted by: dirtyklingon.2918

dirtyklingon.2918

this isn’t wintergrasp. wvw isn’t meant to be fair at all times. it’s meant to have mobs and nodes to mine. these contribute to making it the best wpvp/classic mmo pvp experience since lineage 2.

As a sidenote wintergrasp DOES have mobs and nodes to mine, and it is by no means fair at all times.

maybe tol borad is a better example? wotlk AV? wvw isn’t those things. it’s classic mmo pvp, not some bf3 mode tacked on to an mmo.

who doesn’t love wow clones?

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Posted by: Paah.6758

Paah.6758

4. If you want sPvP, go there. WvW is supposed to be the WoW-like “time spent PvP” answer for GW2: People who spend more time on gear and levels are better.

It’s kinda sad because they advertised this game as having PvP where you didn’t have to grind for gear. Kinda lame that it turned out to be modern FPS style join 16 player servers to play point capture, while the real epic PvP battles DO require gear grinding to shine at.

I do have lvl 80 in full gear and it’s not even fun to do 3-4x damage to all the enemies who have little green arrow pointin up next to their level.

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Posted by: Nemui.6753

Nemui.6753

WvW was never intended to be really balanced in the first place, this is literally what one of the WvW lead designers said (Mike Ferguson, i believe).

it’s not the competitive/esport game mode of GW2, sPvP is.

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Posted by: Odaman.8359

Odaman.8359

While I don’t think they should give you anything in wvw that your pve character doesn’t have. Stats need to be reviewed for pve equipment. As a mesmer I have 39% dmg, 96% crit dmg, 52% crit, and 2.3k power. There is a reason you can’t have such high stats in spvp, and that’s because it would be broken otherwise. Whether the game is balanced for wvw or not, wvw will fail when you have a majority of people killing people in 2 or 3 abilities.

Odaman 80 Mesmer
Maguuma

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Posted by: Magnar.5730

Magnar.5730

Limit the access to www on euro servers to 50% from other timesones, if there are 10
euro players if should be max 10 us.
I don’t think it is Europeans who fill a server at 5 am CET (Baruch Bay)

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Posted by: Gisei.5749

Gisei.5749

1. I am getting fairly annoyed by them, though they do give me a 25 stack in bloodlust.

2. Not necessary. I personally like to farm a bit while doing things.

3. I don’t agree with a statistical advantage. Perhaps just greater rewards on claiming towers and keeps.

4. No

5. Ridiculous

~Sorrow’s Furnace~
Guardian

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Posted by: Rayya.2591

Rayya.2591

1. disagree , some classes can use mobs as an advantage, you can just avoid them if they bother you
2. no, i only stay in wvw , and is the only way to complete daily achivement
3. ppls complained about orbs, now you want another boost ? no thank you, nobody force you to engage in 3 vs 20. but i don’t want to see 3 players killl 15 at the same time
4.no , you want all to be robots ? same gear same stats for every player? no 100% disagree. This would also kill the Pve.
5.No , disagree, maybe you want an buf that you cannot be targeted by 5 players same time as well ?

http://imgur.com/a/fKgjD
no.1 WvW kills

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Posted by: psirca.9452

psirca.9452

I don’t like any of these ideas. Not going to blast you on them but no is my feedback.

Some suggestions to make WvWvW more balanced.

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Posted by: numbAIR.7592

numbAIR.7592

Some suggestions to make WvWvW more balanced.

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Posted by: Sniku.6837

Sniku.6837

1 Removal of passive mobs from the battlegrounds.

2. Removal of resource nodes ,trees and plants

3. Removing the outnumbered buff