Split (don't kick) Dungeon Parties

Split (don't kick) Dungeon Parties

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Instead of kicking people from a dungeon/fotm (or other instance) party, split the group:

  1. The initiator creates a new party, Group A and can select 1-3 members of the original party to invite to it.
  2. Those not invited get an option to create Group B, the leader of which is the first to accept the opportunity.
  3. Those invited to Group A can accept / reject. Everyone else gets an opportunity to join Group B.
  4. Group B is moved to a new instance, which is a cloned copy of the existing instance in terms of progress (same waypoints unlocked, same bosses dead …i.e. a miniature overflow).
  5. Both groups have an opportunity to use /LFG to get new people to complete the dungeon.
  • This applies only to instances, not to open world:
    • I am not aware of any issues relating to it being easy to kick in PvE.
    • The bigger issue for WvW is that it lacks the UI option to kick/invite/join in the first place.

PROs

  • Ensures everyone gets an opportunity to complete the instance, without favoring one group.
  • Ends the debate about whether two, three, or four people should be required to /kick.
  • Reduces the chances that evil-doers can troll or exploit well-meaning others in their party.

CONs

  • Requires a lot of developer resources to program and test, e.g. requires a new interface, a new way of cloning instances.
  • Doesn’t entirely prevent existing abuses of the system. People could still kick others to invite friends or sell those spots. This merely prevents those kicked from losing their own opportunity to finish the instance.

RISKs

  • Subject to abuse without safeguards, e.g. 5 people run a dungeon to final boss, kick each other to form a cloned instance and sell their spots to others.
  • A lot of devil in the details for this. A poor interface might create more problems than this is meant to resolve. Might be difficult to determine who is Group A vs Group B or whether there should be a Group C.

Background

At least once a week, someone rages about the current system used to kick people. We read horror stories about innocent PUGs who complete 90% of the dungeon only to be kicked just before the final boss. We sympathize with party leaders who have lost their patience with PUGs who need to be rezzed constantly or otherwise have been leeching.

I think that both viewpoints have merit and I think that has made it difficult for ANet to decide whether to change the current system of requiring only a single confirming vote before kicking.

But what if those kicked were offered the same opportunity to complete the dungeon? The number of votes becomes of little importance. It becomes more sensible to split the party sooner than later, if people are communicating poorly or some perceive that others aren’t pulling their weight.

This doesn’t solve all the issues and it creates the potential for some new ones. But it could be fairer than the current system and it would remove one of the primary reasons that some people shy away from the LFG system.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Split (don't kick) Dungeon Parties

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Just 1 interesting thing… When someone ends up at the final boss of a dungeon:
split the party, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat,
I guess you get my drift…

If 1 group would get to an endboss, an infinite amount of people would only have to kill the end boss….

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Split (don't kick) Dungeon Parties

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Posted by: Tman.6349

Tman.6349

Pax is right. The amount of abuse this would get…lol…I can’t even imagine how this went from a fleeting idea to being an actual proposition. I’ll set your ‘pros and cons’ aside and instead offer this scenario…
Guild X runs a dungeon to the end boss. The original host stays and the rest of the group splits. The other 4 pick up another player/guildie and kill the boss. The collect their rewards and leave. The original host invites the other 4 back into the instance and then repeat the same process over and over and over and over and over and over and over and over….etc. The surplus of loot and gold into the economy from this would make everything in the game nearly valueless.

I’ve seen a LOT of terrible ideas in these forums but this is in the Top 5 worst (detrimental in fact) of all of them. I rather think we should follow Occum’s Razor and perhaps do away with the ‘dungeon host’ mechanic and come up with something new there. Perhaps the scenes show a random party member or somthing. As far as kicking people, I think it should be a 4v1 criteria first of all with two restrictions: said party member must remain inactive for a period of time (say 3-5 mins. of inactivity or something similar) AND/OR can only be kicked BEFORE a certain checkpoint of the dungeon. (i.e. before completion of 25% of the dungeon path) I don’t have exact details for the system/implimentation but i think this is/could be a much more practical solution to both of these problems.

Split (don't kick) Dungeon Parties

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Posted by: MajorValtiel.6310

MajorValtiel.6310

Easy fix: don’t pug.

Cheers!

My point is that your point, is pointless.

Split (don't kick) Dungeon Parties

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Posted by: Tman.6349

Tman.6349

Easy fix: don’t pug.

Cheers!

This isn’t an easy fix. It’s not even a fix at all. This is a very ignorant statement that completely skirts/is blind to the fact that there even is a problem. Next time you want to offer some ‘advice’, try to make it constructive and on topic instead of ‘if you don’t like it don’t play’. So tired of seeing rediculous posts like this. First of all, the game is built around the idea of community and helping each other out and, therefore, PUGs are a great way to make new friends and have social encounters outside of the ‘clique’ that you play with every moment of your GW2 experience. Second, not everyone has the opportunity to play their desired content with a group of guild members as different people do and don’t like different game content. Most of all, your elitist ‘advice’ (as you percieve it to be) completely ignores the fact that this is a broken part of the system and could use some Dev recognition and an appropriate solution as right now it is exploiting others work and time only to rob them of it and pass it to a friend. I was taught “if you don’t have anything nice to say then say nothing at all”, but now I will offer you this little nugget: “If you only have something ignorant and unhelpful to say, then keep your psuedo-intellectualism to yourself.” Cheers

Split (don't kick) Dungeon Parties

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Posted by: Arikyali.5804

Arikyali.5804

Don’t forget there are two kinds of pugs. These dungeons are designed for certain levels, and anyone higher is downleveled. GW2 dungeons are meant so anyone at THAT level can run them. If they’re at the appropriate level, they shouldn’t be getting kicked just for not being 80.

Now if they’re leeching, or you’re running a dedicated farming party, that’s a difference. Those are the pugs I don’t want to waste my time for. Level 50 in AC? Fine. Level 20 in fractals? Out.

Split (don't kick) Dungeon Parties

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Posted by: Tman.6349

Tman.6349

I rocked my level 17 ranger all the way to fracs level 9 when FotM first launched. The elitist mindset is an egocentric epidemic predicated on false assumptions combined with a superiority complex that is sad. I think “if your so great” bring along that underleveled and prove it by going a bit above and beyond. I’ve carried an entire subleveled party through CM explore once. They ranged from 39-44 and one was only level 27 lol wiped one time the whole dungeon. p1 for context though post-exploit nerf though.

Split (don't kick) Dungeon Parties

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Posted by: Stars.2179

Stars.2179

How about making:

1. Kicking has to be unanimous, i.e., party size 5 requires 4 to kick, party size 4 requires 3 to kick, party size 3 requires 2 to kick, party size 2 the leader kicks.
2. Kicking leader does not remove the instance, instead it is transfered to the person on the top of the party list.

Split (don't kick) Dungeon Parties

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Posted by: Tman.6349

Tman.6349

Good idea Stars its almost as if you read what I posted here already ;p

Split (don't kick) Dungeon Parties

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Posted by: MajorValtiel.6310

MajorValtiel.6310

Easy fix: don’t pug.

Cheers!

This isn’t an easy fix. It’s not even a fix at all. This is a very ignorant statement that completely skirts/is blind to the fact that there even is a problem. Next time you want to offer some ‘advice’, try to make it constructive and on topic instead of ‘if you don’t like it don’t play’. So tired of seeing rediculous posts like this. First of all, the game is built around the idea of community and helping each other out and, therefore, PUGs are a great way to make new friends and have social encounters outside of the ‘clique’ that you play with every moment of your GW2 experience. Second, not everyone has the opportunity to play their desired content with a group of guild members as different people do and don’t like different game content. Most of all, your elitist ‘advice’ (as you percieve it to be) completely ignores the fact that this is a broken part of the system and could use some Dev recognition and an appropriate solution as right now it is exploiting others work and time only to rob them of it and pass it to a friend. I was taught “if you don’t have anything nice to say then say nothing at all”, but now I will offer you this little nugget: “If you only have something ignorant and unhelpful to say, then keep your psuedo-intellectualism to yourself.” Cheers

First of al, I’m not an elitist as you so eagerly label me as. I’ve carried plenty of pugs through dungeons to realize that the best solution, is stated in my comment above.

Second of all, finding a guild is the best way to make friends in the game. If everyone has a guild, no one has to pug around and you’ll have the guild community to help you out. Or are you trying to get acquainted with the entire playerbase?
The game is called Guild Wars for a reason. To enjoy most of the content to it’s fullest, you have to be in a guild. It’s not hard to find a good, active guild.

Third of all, my comment wasn’t made with the intent of “Don’t like it, don’t play”, it’s more on the lines of “do pugs annoy you? (Which seems to be the case here!) Then ask guildies for help”, or maybe some of those pugs you’ve met from previous runs. But guilds is still the best option as new people are always coming in so you don’t hang out with the same people all the time.

Cheers!

My point is that your point, is pointless.