Split (don't kick) Dungeon Parties
Just 1 interesting thing… When someone ends up at the final boss of a dungeon:
split the party, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat,
I guess you get my drift…
If 1 group would get to an endboss, an infinite amount of people would only have to kill the end boss….
Been There, Done That & Will do it again…except maybe world completion.
Pax is right. The amount of abuse this would get…lol…I can’t even imagine how this went from a fleeting idea to being an actual proposition. I’ll set your ‘pros and cons’ aside and instead offer this scenario…
Guild X runs a dungeon to the end boss. The original host stays and the rest of the group splits. The other 4 pick up another player/guildie and kill the boss. The collect their rewards and leave. The original host invites the other 4 back into the instance and then repeat the same process over and over and over and over and over and over and over and over….etc. The surplus of loot and gold into the economy from this would make everything in the game nearly valueless.
I’ve seen a LOT of terrible ideas in these forums but this is in the Top 5 worst (detrimental in fact) of all of them. I rather think we should follow Occum’s Razor and perhaps do away with the ‘dungeon host’ mechanic and come up with something new there. Perhaps the scenes show a random party member or somthing. As far as kicking people, I think it should be a 4v1 criteria first of all with two restrictions: said party member must remain inactive for a period of time (say 3-5 mins. of inactivity or something similar) AND/OR can only be kicked BEFORE a certain checkpoint of the dungeon. (i.e. before completion of 25% of the dungeon path) I don’t have exact details for the system/implimentation but i think this is/could be a much more practical solution to both of these problems.
This isn’t an easy fix. It’s not even a fix at all. This is a very ignorant statement that completely skirts/is blind to the fact that there even is a problem. Next time you want to offer some ‘advice’, try to make it constructive and on topic instead of ‘if you don’t like it don’t play’. So tired of seeing rediculous posts like this. First of all, the game is built around the idea of community and helping each other out and, therefore, PUGs are a great way to make new friends and have social encounters outside of the ‘clique’ that you play with every moment of your GW2 experience. Second, not everyone has the opportunity to play their desired content with a group of guild members as different people do and don’t like different game content. Most of all, your elitist ‘advice’ (as you percieve it to be) completely ignores the fact that this is a broken part of the system and could use some Dev recognition and an appropriate solution as right now it is exploiting others work and time only to rob them of it and pass it to a friend. I was taught “if you don’t have anything nice to say then say nothing at all”, but now I will offer you this little nugget: “If you only have something ignorant and unhelpful to say, then keep your psuedo-intellectualism to yourself.” Cheers
Don’t forget there are two kinds of pugs. These dungeons are designed for certain levels, and anyone higher is downleveled. GW2 dungeons are meant so anyone at THAT level can run them. If they’re at the appropriate level, they shouldn’t be getting kicked just for not being 80.
Now if they’re leeching, or you’re running a dedicated farming party, that’s a difference. Those are the pugs I don’t want to waste my time for. Level 50 in AC? Fine. Level 20 in fractals? Out.
I rocked my level 17 ranger all the way to fracs level 9 when FotM first launched. The elitist mindset is an egocentric epidemic predicated on false assumptions combined with a superiority complex that is sad. I think “if your so great” bring along that underleveled and prove it by going a bit above and beyond. I’ve carried an entire subleveled party through CM explore once. They ranged from 39-44 and one was only level 27 lol wiped one time the whole dungeon. p1 for context though post-exploit nerf though.
How about making:
1. Kicking has to be unanimous, i.e., party size 5 requires 4 to kick, party size 4 requires 3 to kick, party size 3 requires 2 to kick, party size 2 the leader kicks.
2. Kicking leader does not remove the instance, instead it is transfered to the person on the top of the party list.
Good idea Stars its almost as if you read what I posted here already ;p
This isn’t an easy fix. It’s not even a fix at all. This is a very ignorant statement that completely skirts/is blind to the fact that there even is a problem. Next time you want to offer some ‘advice’, try to make it constructive and on topic instead of ‘if you don’t like it don’t play’. So tired of seeing rediculous posts like this. First of all, the game is built around the idea of community and helping each other out and, therefore, PUGs are a great way to make new friends and have social encounters outside of the ‘clique’ that you play with every moment of your GW2 experience. Second, not everyone has the opportunity to play their desired content with a group of guild members as different people do and don’t like different game content. Most of all, your elitist ‘advice’ (as you percieve it to be) completely ignores the fact that this is a broken part of the system and could use some Dev recognition and an appropriate solution as right now it is exploiting others work and time only to rob them of it and pass it to a friend. I was taught “if you don’t have anything nice to say then say nothing at all”, but now I will offer you this little nugget: “If you only have something ignorant and unhelpful to say, then keep your psuedo-intellectualism to yourself.” Cheers
First of al, I’m not an elitist as you so eagerly label me as. I’ve carried plenty of pugs through dungeons to realize that the best solution, is stated in my comment above.
Second of all, finding a guild is the best way to make friends in the game. If everyone has a guild, no one has to pug around and you’ll have the guild community to help you out. Or are you trying to get acquainted with the entire playerbase?
The game is called Guild Wars for a reason. To enjoy most of the content to it’s fullest, you have to be in a guild. It’s not hard to find a good, active guild.
Third of all, my comment wasn’t made with the intent of “Don’t like it, don’t play”, it’s more on the lines of “do pugs annoy you? (Which seems to be the case here!) Then ask guildies for help”, or maybe some of those pugs you’ve met from previous runs. But guilds is still the best option as new people are always coming in so you don’t hang out with the same people all the time.
Cheers!